So are some of us going to miss out on some of the game?

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T
Tuesg
Frost Gate Guardian
#1
It appears as if a certain map image represents a guild’s cape image? If that is correct, what is the reward for taking over that area and how does it work?

Yes, the image represents the emblem of the alliance that owns that town. Exclusive areas of the town will be opened up to members of the alliance that owns it.


Say your either not in a guild, or your not in an alliance that happens to be very good.

Does that mean due to this some players are never even going to see the elite missions or exclusive areas of the town?

Don’t quote me on this but I remember some where, where it was said there were only 10 guilds per alliance. That could be a hell of a lot of alliance trying to gain access to these exclusive areas.

This presents another problem to get these areas, if my guild leader does not get faction am I going to have to find a new guild or even though my leader does not have factions will she still be able to join an alliance through the guys at the guild hall?
s
sir lockt
Lion's Arch Merchant
#2
This question I was wondering about as well... Because you are correct: its exactly what they state: if you are not in a massive alliance (more ppl to farm faction!!!) you will never see those contents.

So only alliances with 10 guilds of 100 players that are online 24/7 will see those missions...

I was hoping I misintepreted that, but every bit of info I see points to this direction.
Snowman
Snowman
Jungle Guide
#3
Yes, its true...

if you never bother playing the game to its full extent you will never experience the full extent of the game

If you want to experience these areas then you either need to form your own alliance, or join up with a good alliance...

its called war

No waring faction will ever profit from the spoils of war if your side is not good enough.
TB_
TB_
Lion's Arch Merchant
#4
The majority of guilds have less than 30people, however the uber PvP guilds are often packed at 100 each so when they join together (and trust me, they will want to) bye bye elite content for us. I gotta say, while 1 year of man hours is fine, when it comes to dev time, 6months isnt enough especialy when such vital issues are still present in release.

Only way I see anyone in my guild seeing this stuff is if we quit the guild and joined another...which kinda makes guilds pointless. Might as well just make alliances out of 1000 people vs 10 guilds.

If alliance faction was determined by say, average faction per hour per member, then it wouldnt matter how many youd have but aparently these simple ideas have passed AN by.
Phoenix Denfer
Phoenix Denfer
Frost Gate Guardian
#5
I think this will be a double edged sword on the large guilds as much as the smaller guilds.

Up until now, the large guilds could be okay with about 12 -24 of their members being very active pvp. I seriously doubt any of the the guilds of 100 member or so, have the majority actively pvp let alone pve. It didn't really matter before, because it was evident that those that participated got their rewards directly.

Now, I can be a casual player, let my guild's alliance win the area, then I can walk in and play tourist without so much as raising a staff or bow.

I see a lot of discontent as divisions occur between those that win the area, seeing members that contribute little take advantage.

On the flip side, 1000 members makes a big pool to find people that are willing to take on the challenges at any given time, versus the smaller guild/alliances that depend on everyone present to tackle even a coop mission.

I'm not too upset to miss areas of the map. I've played a year now, and have only seen the entrance to the underworld once, let alone seen FoW. But I do expect to see a new forum topic be created here..

"Wanted, small guild looking to merge or create alliance with same. Luxon/Kurick only need apply."
l
led-zep
Krytan Explorer
#6
sorry wasnt guildwars about skill apparently? now it really is all about getting in with large numbers and grinding.
this just seems like a stupid stupid idea to me. some guilds play for fun and to help people, does this mean they have to stop being helpful and go faction farming all day instead just to keep up.
same old case of the rich get richer or the powerful get more power.
gj on alienating half the community, nice one
Mai
Mai
Lion's Arch Merchant
#7
The problem I see in the future is:

"WTS Guild membership with access to Elite missions for X amnt of gold!!"
natus
natus
Wilds Pathfinder
#8
Now that would suck, but i think it's hard to hold a town, since the alliance rating of guilds are constantly changing, so you'd have to be constantly using faction to hold a town, which means you couldn't do anything else, and couldn't use faction points for other stuff (like jade and amber :0)
SilentAssassin
SilentAssassin
Wilds Pathfinder
#9
well I will just have a look how it goes.

I agree, and I hope that these "extra stuff" isn't overpowered etc...
EternalTempest
EternalTempest
Furnace Stoker
#10
See the front page articles

Quote:
It appears as if a certain map image represents a guild’s cape image? If that is correct, what is the reward for taking over that area and how does it work?

Yes, the image represents the emblem of the alliance that owns that town. Exclusive areas of the town will be opened up to members of the alliance that owns it.
You still will be able to get to the town, just miss out on the elite areas. Also doing a wait and see. I still appears I get full access to most of the game from what've they said.

Quote:
Originally Posted by Mai
The problem I see in the future is:

"WTS Guild membership with access to Elite missions for X amnt of gold!!"
I see that too for better or worse.
Snowman
Snowman
Jungle Guide
#11
Quote:
Originally Posted by TB_
Only way I see anyone in my guild seeing this stuff is if we quit the guild and joined another...
I dont think this is going to be true! you need to find and join an alliance or form your own!

My Guild is small, but there are hundreads of small guilds out there, like yours who will band together, the VERY small ones may merge for the common interest.

As a leader you have a choice, do you form your own alliance, or do you join another?

All it will take is for some organising of members in that alliance to Donate their Factions points to the alliance all at the same time! to in-effect 'SPIKE' control at the right time.

If you join an alliance, all you have to do is make sure you have enough people in your guild cooperating.

You also have to consider that the MORE factions points an alliance has got the QUICKER it depreciates!... so its going to be VERY hard for any one alliance to maintain its control 24 hours a day 7 days a week!

Even then.. from what I saw in the FPE there were LOADS of areas which had guild flags on and that was only from what I saw on the Luxon side!..

I think people are getting worried far too soon, I'm actually looking forward it
Mordakai
Mordakai
Grotto Attendant
#12
IF the Elite content and items are superficial anyway, I have no problems with people who play GW 24/7 having exclusive access to it.

I've been into UW exactly twice - wasn't for me. I suspect these Elite areas will be the same...
Guardian of the Light
Guardian of the Light
Forge Runner
#13
Look closely at this question


Quote:
What is the use of the alliance fame points that are located in the guild interface?

The higher the faction, the higher your guild's alliance position on the ladder and the better the town that your alliance will control.
This seems to mean that everyone is getting a town just top guilds are getting better ones. This also means one alliance can only hold ONE town. However I don't know for sure.

Also remember alliance battles aren't the only way to get alliance points up

Quote:
Is quest completion the only way to collect alliance faction, or are there additional ways for collecting it? (We predicted we can get alliance faction via the alliance battles but it seems different.)

You can collect alliance faction in the following ways:

Quests
Challenge missions
Battle maps
Bribing or killing resurrection shrine guards
Since there are a few options to get faction for both pvp and pve we can't predict who will get the best town by looking at the guild chart.
Moa Bird Cultist
Moa Bird Cultist
Wilds Pathfinder
#14
My take on it was that the guild or alliance that controlled a town got discounts at the merchant and armourer etc - I seem to recall hearing something along those lines. However, if it turns out more like it has been suggested in this thread, then I would be deeply concerned.

My chief worry is for small PvE based guilds. They wont get into alliances with any decent PvP guilds if this is the case. Why not? Because they wont be 'contributing' to the PvP, simple as that. And of course, PvP is the only realistic way to make faction - once you've done the quests, you only have a couple of repeatable ones which will likely get very boring after a while. So, yes, I'm very concerned that the PvE gamers will be dictated by the PvP gamers even more. And to be fair, a lot of PvP players have no interest in PvE and vice versa for the PvE players, (note I said 'a lot,' not most or all.)

But like everyone else, I'm going to wait and see.
Mai
Mai
Lion's Arch Merchant
#15
Quote:
Originally Posted by natus
Now that would suck, but i think it's hard to hold a town, since the alliance rating of guilds are constantly changing, so you'd have to be constantly using faction to hold a town, which means you couldn't do anything else, and couldn't use faction points for other stuff (like jade and amber :0)

But if you have enough members "aka zerg guild" you can just designate enough ppl to gather jade and amber for the guild or the other way around with factions. (i.e Guild of 100 designates 50 members to donate every faction point they get to continue holding a town )
k
koneko
Site Contributor
#16
I don't like this, really.

I remember Gaile mentioning something along the lines of "you basically need to join a guild to enjoy some areas, blah blah" or something in the past, I don't quite remember. Here's a thought: I'm sick of looking for a guild at this point, I've been guildless for the past three months and I doubt I'll find a guild before Factions is released. And it's just so much nicer, seriously. How come I don't get to play some of the content because I don't feel like dealing with immature players that argue and spam and fight all the time?

Don't give me the argument, "but this is Guild Wars, you silly wabbit, you should get a guild or go play something else, like FFXI or Lineage II!" I can think of quite a few people that still play who are all wondering about the whole "guildless" thing because they, too, are in the same boat. Currently, in GW: Prophecies, anyone can access all of the "high-end" content (Fissure, Underworld) without being "forced" to have a guild tag next to their username.

Good job cutting out your userbase that would rather not deal with charlatans and leechers and the whole general problem of "guild drama" that seems to crop up in every single guild. The only way I see myself being able to play in some of the "elite" content under the current assumption of how the system works will be to pay for membership into a guild temporarily.

But I digress. I'm cranky and haven't slept in days, and my thoughts aren't very clear. Carry on.
Karmakin
Karmakin
Academy Page
#17
Quote:
Originally Posted by TB_
The majority of guilds have less than 30people, however the uber PvP guilds are often packed at 100 each so when they join together (and trust me, they will want to) bye bye elite content for us. I gotta say, while 1 year of man hours is fine, when it comes to dev time, 6months isnt enough especialy when such vital issues are still present in release.

Only way I see anyone in my guild seeing this stuff is if we quit the guild and joined another...which kinda makes guilds pointless. Might as well just make alliances out of 1000 people vs 10 guilds.

If alliance faction was determined by say, average faction per hour per member, then it wouldnt matter how many youd have but aparently these simple ideas have passed AN by.
HAHAHAHAHHAHAHAHA

huh...

HAHAHAHAHAHAHAHAHA

Sorry. But that's the funniest thing I've heard in a long time. Most of the top PvP guilds don't have maxxed out of people, to be honest, at least as far as I know. In fact, most of them run pretty small. As well, they'll be too busy playing GvG to maintain their topped rank spot..they won't even be competing for control of the cities.

Sorry.

This is going to give recognition to top mixed alliances, who band together and have pretty close to 1000 people total. You'll probably see a lot of regimentation, as well as requirements to maintain in the alliance (need to provide X faction a week).

BTW, my guild probably won't ever have control of an area. We're pretty small. But I'm not complaining, I'm expecting to be able to pay some gold and have someone take me in to check it out.
Mai
Mai
Lion's Arch Merchant
#18
Quote:
Originally Posted by Karmakin
This is going to give recognition to top mixed alliances, who band together and have pretty close to 1000 people total. You'll probably see a lot of regimentation, as well as requirements to maintain in the alliance (need to provide X faction a week).

BTW, my guild probably won't ever have control of an area. We're pretty small. But I'm not complaining, I'm expecting to be able to pay some gold and have someone take me in to check it out.
What ever happened to that motto "Skill over Grind" huh?

Looks like the way Anet is leaning is that people get access to areas if they have enough zergs to grind mindlessly enough for faction points...

Oh well, I'll unlock all the new skills provided in factions, make some spiffy new 15k sets and go back to PvPing I guess while waiting for something better in chapt 3
L
Loviatar
Underworld Spelunker
#19
Quote:
Originally Posted by TB_
I gotta say, while 1 year of man hours is fine, when it comes to dev time, 6months isnt enough especialy when such vital issues are still present in release.

.
WRONG

ONE YEAR STARTING ON RELEASE OF gw with 6 monyh staggered release

1 year actual time on this
SpeedyKQ
SpeedyKQ
Krytan Explorer
#20
So many problems would go away if they would cap an alliance at 1000 people instead of 10 guilds.