Over a year ago I made a mo/ra so that I could be a "beast master", at
this point, this class combination isn't a winner. In general most
classes with /ra secondary arn't winners. While, it is very common to
see a /mo or /me or even /wa. The reason why you don't see ranger
secondaries is that the impact of expertise on Ranger skills is
just too profound.
I propose that expertise is made roughly 1/2 less effective
(maxing out at 36% instead of 65% effiency), but that energy
costs of affected skills is reduced and/or their effects
increased proportionally to maintain game ballance.
To explain this proposal, let's compare Experitse with what I think is
the "next best" primary, Divine Favor.
Assuming a monk with 10+1 divine favor and 11+2 healing prayers, Orson
heals for 63 plus extra healing of 35 for the divine favor bonus for a
combined total of 98 healing. Hence, the divine favor bonus accounts
for 36% of the healing. At 16 divine favor and 15 healing, the bonus
gets as high as 39%, but this is as good as it gets. For a great many
monk skills, the efficiency bonus is much less, consider skills like
heal party in which the bonus only affects the monk. Finally, this
bonus is limited to only monk spells (not to signets or mesmer enchants
cast by the monk, for example).
With with a Ranger, even at 8 expertise, 2en is saved on 5en skills,
giving a "low end" efficency bonus of 40%. It only gets better from
there: at 11 expertise, pin-down (15en) is 15-8/15 or 46% more efficient
and for things like dust trap (25en) expertise tops out at 65%
efficiency. What is even more enticing is that this bonus applies to
almost every energy-based Warrior, Assassin skills, and Ritualist spirit
invocation.
The net result of this is that using /ra for secondary profession is
almost impossible: a 10en ranger skill is roughly 30% less powerful than
a 10en skill in any other profession. As a result, using ranger skills
as a secondary is just a horrible deal. Further, over the past year or
so many Warrior skills have had to be "nerfed" a bit to prevent
expertise abuse: all while making them much less valueable to the
Warrior. Ranger primaries, atm, simply have the best of both worlds,
they can use most other profession's secondary classes... while most
other primaries really cannot use the ranger's.
To understand this better, imagine if fast casting were 3x faster than
it is now... but perhaps limited to only _mesmer_ skills. Then, all of
the mesmer skills, for game balance, would take an absolutely huge time
to cast... since after the fast casting bonus, they would be zippity
quick. In effect, this would render just about every /me secondary
combination a very poor idea. Speaking of fast casting, it should be
applied to rituals... as these are more spell-like things that require
concentration and ajility.
If this is not fixed... when factions is released, expect ra/as to be
better assassins than assassin primaries: good energy-based attack
skills will be nerfed (or not buffed as would be required) as they get
abused by ranger's expertise bonus. I even think that a ranger/ritualist
will be a better spirit spammer than a primary ritualist given tiger's
fury, quickening zephyr, and the massive energy reductions on costly
rituals.
My proposal is to *keep* the existing worked-out ballance between
ranger skills, and between ranger and other primary professions; all
while bringing expertise down in relative importance. Without this
change, you'd be stupid to run a primary /ra. For more game diversity
and more interesting class combinations, this is an important fix
and I'm anxiously waiting to hear it.
c
