Are there any useless class combinations?

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A
AaronSwitchblade
Frost Gate Guardian
#1
Basically what I've been wondering recently is if there are any useless class combinations - ie. out of the 30 combinations there are, if any of them are useless.

I had thought that Warrior secondary isn't very useful, as you'll never have the armour to compete as a warrior secondary (without a specialised Elementalist build using something like Kinetic Armour). Given you have a good self-heal, but would that be enough to make anyone consider it?

Alternatively, Warrior primary works with just about anything.

Are there any other combinations that you really should avoid?

Sorry if there's already a thread, but I couldn't think of appropriate search keywords (ie. ones that wouldn't get too many hits).
Diablo???
Diablo???
Forge Runner
#2
W/Mo



Just kidding. But seriously, every class combination can be used to the fullest. Its the player that makes it usefull.
VGJustice
VGJustice
Desert Nomad
#3
Maybe Me/R, but I doubt it.

Every class combo gains some kind of benefit. It's just up to the player to figure out what that benefit is.
9
96TSi
Frost Gate Guardian
#4
before i got bored of my mesmer, she was Me/R. people tend to think mesmers are the weaker class so you get picked on alot.

ranger defense skills are a great addition to any character class

VGJustice is right 100% every prof has some benifit, just gotta find it
K
Killmur
Lion's Arch Merchant
#5
E/W... One may think Healing Sig is great even with say 100 Health Bonus but uh it aint. Max AL is 60 for Eles so yea as you cast that baby your at AL20... At the later parts of the game your toast if you use HS during combat cause 2 or 3 hits will be enought to kill you. I went with E/R for the Unguent. I rely on Unguent and the Monk to keep me healthy and maxed at AL60.
D
DoctorEvil
Academy Page
#6
Quote:
Originally Posted by VGJustice
Maybe Me/R, but I doubt it.

Every class combo gains some kind of benefit. It's just up to the player to figure out what that benefit is.

I started out as a Me/R. At lower levels I thought it was a very nice combination with being able to use a bow for attacking and having a pet as a meatshield. But it was certainly less useful at higher levels.

I don't think there are any "useless" profession combinations, just certain combinations that have stronger synergies with each other thus they're more efficient. Conversely, "usefullness" is dependent on what you're trying to accomplish. There are certainly combinations that don't work well for solo Ettin farming, that work very in a PvP environment.
C
Ctb
Desert Nomad
#7
I would see how the ele could beef up defense with many of the stances, however.

I think the flip combo is less useful: w/ele. With the high cost of so many of the ele spells, and the low energy and recharge, I don't see how it's useful for anything but spike damage against single enemies.
Esprit
Esprit
Desert Nomad
#8
W/E = Gale Warriors. A build that is still used in PvP, maybe not as much as before the skill updates.
MelechRic
MelechRic
Desert Nomad
#9
No build combination is truly gimped. What messes people up is when they decide to use a line from their secondary that they can't put points into. Classic example is the caster/Ranger that uses a bow. Expertise is so important for lowering the costs of bow attacks. Even with better regen than a ranger you still have a hard time using all the prep/attacks because the Ranger secondary lacks Expertise.

There are other examples, but that's the one that comes to mind.
Count to Potato
Count to Potato
Jungle Guide
#10
What about E/W, and N/W?
Akhilleus
Akhilleus
Forge Runner
#11
pretty much anything with an ele, that doesnt involve a mana-well HP healer.
Elementalist Tara
Elementalist Tara
Ascalonian Squire
#12
Quote:
What about E/W, and N/W?
I have had lots of sucuss with E/W's....Mostly Tactic/Defensive Shouts like "Shields up!" or stances....

N/W's I've seen but never used....Points in Axes(or whatever weapon you want :P) + touches seems like i'd work nicely if you do it right?...

I don't think there is any useless classes it's all in the way you play your charcters and set up what is best for you....=)
Serafita Kayin
Serafita Kayin
Exclusive Reclusive
#13
I'm a Me/W that focuses on sword degen-gash, sever artery, conjure phantasm, backfire, empathy, the list goes on and cause I do multiple types of damage, you're not equipped against them all. Add to that Ether Feast and Endure pain for self heals/critical situations and I can be a monster.
Iskrah
Iskrah
Lion's Arch Merchant
#14
Me/R may be the best Mind Wrack possible.
Serpent's Quickness can add a lot of waves of E-Surge over the course of a game...
eudas
eudas
Wilds Pathfinder
#15
bit of derailing into builds, so ignore a bit if youre not interested.

before i collected IW for my Me/Wa, i was using a little custom build i had made...
1-empathy
2-sever artery
3-gash
4-distortion
5-bonetti's defense
6-healing signet
7-backfire
8-res signet

8 illusion for distortion, 7 tactics for my shield and the tactics based skills, 10 or so in domination for the empathy/backfire damage, and 8 in swordsmanship for my zealous sword.

worked reasonably well as a backup fighter, the distortion/bonetti's is the core of it as it keeps you safe. 8 illusion drops the distortion cost down to -2 mana per hit avoided, and when you run low on mana, use bonetti's as it's charged up by that point. sever/gash spreads some love around on the enemies, and empathy on fighters and backfire on casters deals a fair bit of dam as well. had a few points in fast cast (like 4 or 5) for the benefit on some of the longer spells, but it wasn't a priority as empathy/backfire are usually cast before you get into melee range anyway.

wonder if i should put that build up on guildwiki, or if it's just suck city, or what... i think it worked reasonably well, but one weak point was if you were the primary tank, and had lots of aggro on you, the distortion could make you bottom out on mana before bonetti's was ready to go.

eudas
L
LouAl
Wilds Pathfinder
#16
hmmm, I think all the combos can be good.

IMO if you use even one skill from your secondary you are making it useful. I use my Me/E and use one glyph, it works great. I have used Me/R and used Serpent's Quickness, great combo (you could also be an interrupting machine if you wanted to go that route, between the 2 classes you would have about 58 interrupts available). I even have a E/R (because I wanted to unlock it all) that I use excess points in Marksmanship and then plink away at people with my bow, it works pretty well especially when I thrown in Serpent's or Meledru's Resiliance...E/W would be cool too if you used the W half as support and didn't do something stupid like heal sig while getting spanked by a mob of baddies. You could make a dang solid E/W tank with kinetic, armor of earth, dolyak sig, etc...you'd only take about 1 damage from just about any attack.

Never used a N/W but I have seen plenty that do just fine.
Warrior with a caster secondary works well if you do a weapon switch (My W/Me has about 42 max energy when not using a shield or hamer).
c
crimsonfilms
Wilds Pathfinder
#17
Quote:
Serpent's Quickness can add a lot of waves of E-Surge over the course of a game...
You can also add Dibilitating Shot or Distracting Shot for added edenial/interuption build. And both skills dont require attribute points to be effective.

N/W works because there are some 'touch' skills for necro. Add tactics for defense so you can get close - its a possible PvP build.

W/E - has been a staple in PvP as far as beta - KD/AS, Gale and Shock. It was the Gale warrior that got Gale nerfed - badly.
LifeInfusion
LifeInfusion
Grotto Attendant
#18
Every profession has a benefit. It is just some have more than others... :/

For example, E/W. You can only use the tactics line unless you use a melee weapon.
Mandy Memory
Mandy Memory
Desert Nomad
#19
E/W can run up with the warriors and start dropping wards, and use tactics to survive

when factions comes out they can throw up more wards, put on sliver armor to survive and deal damage, and throw up protectors stance to save the warriors (he also doesnt have to be up front...just within a decent range)
Alleji
Alleji
Forge Runner
#20
Some professions interact less easily than others, but there's always one or two skills that would complement your primary.

For example, the only popular W/N skill is plague touch, but there are enough W/Ns just because of that one skill. They don't even spend any attributes on their secondary, just toss plague touch on their bar.