The mean damage is 22.4, the reason you see a high max damage is because that includes critical hits. So there goes that argument. The Dire Pet gains a 15% damage bonus, like a mod on a weapon, but you must sacrifice pet health and can't chose it on a PvP character.
The best solution is to combine charm and comfort animal at BM higher then 13.
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You don't need comfort animal to keep pets alive. First off, you can cure them with many Monk spells, as well there are life stealing BM skills, but most of all, revive animal allows one player to resurrect an innumerable amount of pets for your entire party, The skill ressurrects Pets in an AoE your own and allies for only 5 energy, with a good chunk of health I might add.
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Skills still not worth it. Large recharge and a AoE smaller then that of light of Dwanya means that you cannot reliably keep your pets up. And not only that your primary attribute is useless while the pet is dead.
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doing just as much damage and having more energy efficiency and versatility then any simular skill done by a normal character.
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More Versatile is a total fallacy due to the AI and reaction times of the pet. The skills are much less versatile.
Additionally Call of Protection and Call of Haste only work on the owners pet. the plural in the description is a typo.
Pets are not reliable and with the large proportion of your skill bar used just to bring one that you can res they aren't worth bringing except in very specific builds. And you can't even afford to put BM past 14 in any of them, because witbh the pets current state you either need a bow or melee weapon to use them effectively and have no slots left for a self heal.
Pets are Unreliable due to their horrific AI, the need to combine charm and comfort would totally dissapear with a beastmastery weapon with the same stats as a wand.