For those of you who don't know, Skullcrack is like Concussion shot, but worse. It is a warrior non attribute elite that requires 9 adrenaline to be able to use. Further, it requires an interrupt to daze, but does not have the typical 1/4 second cast time of most interrupts.
Looking at the new elites in Factions of Broadhead Arrow (Ranger), and Temple Strike (Assassin), I have come to the conclusion that Skullcrack is way underpowered. Both of those elites (BH Arrow, T Strike) daze and interrupt as a bonus, not interrupt and daze as a bonus. Also, skullcrack would actually be a good way for warriors to be able to combat spellcasters, but it is just ineffective because of the int requirement (and running off of regular attack speed) and the 9 adrenaline cost.
It is thus that it would appear that Skullcrack falls onto the list of near useless elites, perhaps being surpassed by even Keystone signet with the release of Factions coming up. It seriously is in need of a buff.
Personally, I think it should be modified to function much like the other two dazed causing elites, in that it applies the dazed upon a successful hit and interrupts as a bonus. Perhaps the duration should be decreased from 15 to balance it's lack of a tied attribute, but as it stands, it is near useless. If anyone has found a way to effectively use it, I would like to hear about it.
(Note: being somewhat new here, I don't know if this is the exact proper forum for such a thread/post, if it belongs eslewhere, I expect that the mods would likely move it, and I would thank them doing so.)
Skullcrack needs a buff
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K
No Skullcrack is pure crap.
Elite Status + High Adrenaline cost + must hit WHILE target foe is CASTING A SPELL in order to take effect = EXTREME CRAP!
This skill needs to be changed to the following effect:
Skull Crack - SKILL
Cost: 7 Adrenaline
Cast Time: Instant
Effect:
Target Foe is Interupted. Target Foe is Dazed for 15 seconds.
It would deal no damage as a Skill instead of a Melee Attack, but this skill is supposed to be an interrupt to begin with. This change would cement it's status as "THEE" melee interrupt.
Then this skill is worthy of an Elite.
Elite Status + High Adrenaline cost + must hit WHILE target foe is CASTING A SPELL in order to take effect = EXTREME CRAP!
This skill needs to be changed to the following effect:
Skull Crack - SKILL
Cost: 7 Adrenaline
Cast Time: Instant
Effect:
Target Foe is Interupted. Target Foe is Dazed for 15 seconds.
It would deal no damage as a Skill instead of a Melee Attack, but this skill is supposed to be an interrupt to begin with. This change would cement it's status as "THEE" melee interrupt.
Then this skill is worthy of an Elite.
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Originally Posted by lambda the great
I think skull crack is fine, just have Flurry so you can get Interupt and have 'For Great Justice' for your adrenaline problems(if you have any)
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Why is it an elite then,i never used it and i will never use it until it get's betterM
There have been many suggestions to fix, and on how to fix some of the worst skills in the game. Skull crack, chaos storm, holy wrath, seems as if every class has one. The funny thing is that you can name the worst skill in existence and you get noobcakes like lambda trying to argue with you and making up imaginary scenarios where it might be usefull.
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Originally Posted by Mared Text
There have been many suggestions to fix, and on how to fix some of the worst skills in the game. Skull crack, chaos storm, holy wrath, seems as if every class has one. The funny thing is that you can name the worst skill in existence and you get noobcakes like lambda trying to argue with you and making up imaginary scenarios where it might be usefull.
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Skull crack is a decent skill, I'm sorry it doesn't have instawhack function but mobs cast on a cycle that is predictable anyway. From watching warriors that use it (including Lambda), I've seen that they usually don't have trouble dazing the enemy on their first crack.
The only reason Skull Crack needs an upgrade is because of the relative power of the Factions skills. As far as PvE Prophecies is concerned, it's far from the 'worst skill'.
G
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Originally Posted by LightningHell
But Skullcrack does have a large gap to being viable in PvP. |
In PvE, currently it is quite good. Although it needs an upgrade to compete with Broad Headed arrors (maybe an adren drop).
M
Pve is a useless proving ground for what skills are usefull. You could have a skilled called "the barney song" which makes enemy dance and im sure it could be used in pve against the mindless retardedness of mobs. The reason no one runs skullcrack in pvp is because it sucks, and you cant tell me that its so good in pve that a buff would make it overpowered, so why are you arguing against a buff? Just to be obstinate? Evidentaly.
You remind me of the people who say mesmers suck in PvE, because they have no clue how to use them.
If something works well in PvE, it doesn't need to be buffed for PvP. And vice versa. Arguing against that, and tossing out insults and accusations only goes to show further you complete lack of understanding of anything outside of your little world.
It was used (very effectively) in the old SMS 3man fow-clearance to help overwhelm 2-monk groups.
If something works well in PvE, it doesn't need to be buffed for PvP. And vice versa. Arguing against that, and tossing out insults and accusations only goes to show further you complete lack of understanding of anything outside of your little world.
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Originally Posted by Sientir
If anyone has found a way to effectively use it, I would like to hear about it.
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M
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Originally Posted by Avarre
Of course, but not every skill is going to be awesome in both.
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| Regardless, I expect most warriors would be running eviscerate or Quivering blade in factions, not skullcrack anyways. |
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Originally Posted by Avarre
You remind me of the people who say mesmers suck in PvE, because they have no clue how to use them.
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Quote:
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Originally Posted by Avarre
If something works well in PvE, it doesn't need to be buffed for PvP. And vice versa. Arguing against that, and tossing out insults and accusations only goes to show further you complete lack of understanding of anything outside of your little world.
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No, lets not get silly. This game is balanced for PvP for a very good reason. PvP is the only place where skill balance matters, as it for the sake of the game it has got to be a level playing field. And skill balance determines if a skill needs 'buffing' or 'nerfing'. Tweaking skills for PvE use is just plain retarded, and a complete waste of time.
So please don't talk about "lack of understanding" when you blatantly have no idea what you are talking about.
Back to the case in hand; Skull Crack hugely needs a buff. It is a complete joke of a skill in PvP at the moment. It needs the adren cost reduced to about 4, either that or make it 8 adrenaline and auto-daze. Failing both of those suggestions, make it 6 adren and non-elite. Absolutely nobody who knows what they are doing would even consider using it as it is right now.
M
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Originally Posted by Avarre
You remind me of the people who say mesmers suck in PvE, because they have no clue how to use them.
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Quote:
| If something works well in PvE, it doesn't need to be buffed for PvP. And vice versa. Arguing against that, and tossing out insults and accusations only goes to show further you complete lack of understanding of anything outside of your little world. |
Thats like me having a hunting rifle thats good for short range, and I want to put a scope on it so it can be good for both long and short range, and your trying to stop me from putting the scope on it "because its good at one already". Seriously get a grip man, you need a more positive attitude. Your like the "no" man of the hour.


) a devastating pve skill. In pvp it just sucks.