An idea for future co-op missions:
With the addition of Factions and the larger team based play, I would like to see this type of play included in Chapter 3. However, in a pure co-op mode style of gaming.
A mission could include multiple groups of 4 to 6 players on a team. Each team is assigned by the mission a goal. The goal of each side must be completed to complete the mission.
Example(s):
Using THK as a base of this example - Team 1 is assigned to defend the west side. Team 2 is assigned the east. Add a 3rd team to try and take down incoming siege gear and finally take down an incoming mob boss.
Another example might be - Team 1 is set to assault a mob keep, but to gain entry, they must fight their way to the front gate, which is locked untill Team 2 makes their way around the back (using stealth maybe) and opens the gate. Once the two teams meet, they would be able to take on a final (larger and tougher) Glint-like boss.
These would be pure co-op missons with no competition in them, meaning the teams work together rather than against each other. Doing this, the amount of foes could be increased or the difficulty could be increased.
W
