Up to 480 now, the new 150~ or so are towards in bottom in widescreen format.
http://www.gwforum.ca/x800.php
Loads of new screens
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Quote:
Originally Posted by kunt0r
Up to 480 now, the new 150~ or so are towards in bottom in widescreen format.
http://www.gwforum.ca/x800.php Nice. I see from that strange looking blue picture that you figured out how to use the f-12 menu. I love that menu. Some time I'm going to fight an entire battle in the greyscale polygon form.
http://www.gwforum.ca/x800.php Nice. I see from that strange looking blue picture that you figured out how to use the f-12 menu. I love that menu. Some time I'm going to fight an entire battle in the greyscale polygon form.
Quote:
Originally Posted by Weezer_Blue
Nice. I see from that strange looking blue picture that you figured out how to use the f-12 menu. I love that menu. Some time I'm going to fight an entire battle in the greyscale polygon form.
That menu shows the true power of GW's engine. It blew me away a company could create such a low level engine to not only display that many poly's at once, but use every optimizing trick in the book. To date GW's overall engine blows away even major one's like HL2's and Doom 3's, there choice for optimizations was perfect.
Quote:
Originally Posted by kunt0r
That menu shows the true power of GW's engine. It blew me away a company could create such a low level engine to not only display that many poly's at once, but use every optimizing trick in the book. To date GW's overall engine blows away even major one's like HL2's and Doom 3's, there choice for optimizations was perfect.
agreed. i once tried to count all the polygons in the face of my monk and i lost count after about 30-something where i could barely see the lines. it's just... amazing. the what's even better is that even in colorless polygon mode, it still blows WoW out of the water.
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Ahh the power of forums! I trust you have a large monthly bandwidth allocation.... 
. But anyway, nice screens, thanks for sharing them with the community.