2 man underworld smite runs? will this work?
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Holy man. My fiance and I tried this two person today. Totally mental. He has full life with so superiors so it was pretty painful for me. We only tried once. He needs to get new armor to fill with superior runes or I need to switch up the skills lol.
We didn't get very far at all but it was quite hilarious and fun :O
We didn't get very far at all but it was quite hilarious and fun :O
m
Quote:
Originally Posted by Ikinsey
I use spells with a one second cast time, they only work if you time it right however because the interuptions do get annoying, especially when youre tanking about 5 - 15 mobs.
Your so full of it.... you wouldnt last 20 seconds in FoW by yourself... message me in game I got to see this.... If you can solo FoW, Ill eat my words.
IGN: Myah Osis
IGN: Myah Osis
I
Quote:
Originally Posted by miteethor
I've found that Word of Healing or Dwayna's Kiss works better than the Signet for healing. There is more than enough Mana and these faster heals help duing the scary parts between Healing Seeds
Uh...which signet are you referring to for healing? Blessed signet is for energy regain.
Actually through further testing, vigorous spirit isn't needed...the monk can hold their own fine. One extra skill slot to ponder over.
Took down squids without energy problems, and tanked coldfires easily.
We did some 2 person exploring and managed to get pretty far. The obsidian behemoths are solo-able by E/Me, but if one of them gets off healing spring, you might have to wait until your energy and skills recharge.
We finally got bored and just suicided on the dead thresher/collector.
Those things are huge, they only appear small since they're in the distance. They probably cast lingering curse like the flesh golems since they seem to have the other skills, so our builds wouldn't do much anyways.
Actually through further testing, vigorous spirit isn't needed...the monk can hold their own fine. One extra skill slot to ponder over.
Took down squids without energy problems, and tanked coldfires easily.
We did some 2 person exploring and managed to get pretty far. The obsidian behemoths are solo-able by E/Me, but if one of them gets off healing spring, you might have to wait until your energy and skills recharge.
We finally got bored and just suicided on the dead thresher/collector.
Those things are huge, they only appear small since they're in the distance. They probably cast lingering curse like the flesh golems since they seem to have the other skills, so our builds wouldn't do much anyways.
m
K
Quote:
Originally Posted by Ikinsey
I use spells with a one second cast time, they only work if you time it right however because the interuptions do get annoying, especially when youre tanking about 5 - 15 mobs.
I find this hard to believe also. If you are soloing with a necro....post the exact skills, and your attributes. Also tell us your casting sequence. If you are really doing what you say you are then it's awesome. I find it hard to beleive that a solo necro could do the kind of damage needed to kill the creatures in UW. Let alone be able to survive the hits coming in from 1 Ataxe let alone 6 or 7 like we can tank with Mitee's protections running.
I find this hard to believe also. If you are soloing with a necro....post the exact skills, and your attributes. Also tell us your casting sequence. If you are really doing what you say you are then it's awesome. I find it hard to beleive that a solo necro could do the kind of damage needed to kill the creatures in UW. Let alone be able to survive the hits coming in from 1 Ataxe let alone 6 or 7 like we can tank with Mitee's protections running.
f
2 man smite runs can work. ive done 3 man runs myself. but the monk build required for 2 man runs is a weird one. a freind of mine has a monk build that can absorb damage better than a tank, any tank. with a healing monk and a nuker, we can obliterate smites and just about anything else ( mindblades are another story). im not sure of the monk build but the ele build i use is as follows
firestorm
meteor shower
mark of rodgert
searing heat
elemental atunement
essence bond (monk skill)....... cast on the tanking monk so i never run out of energy
fireball
flare
cast essence bond once we get in uw
once monk agros a group i cast nukes in this order
elemental atunement
meteor shower
firestorm
mark of rodgert
fireball
mark of rodgert
firestorm or meteor shower (whichever recharged faster, sometimes meteor shower gets the fast skill recharge from my wand and artifact)
clean up nearly dead monsters with flare and fireball
rinse and repeat as needed
firestorm
meteor shower
mark of rodgert
searing heat
elemental atunement
essence bond (monk skill)....... cast on the tanking monk so i never run out of energy
fireball
flare
cast essence bond once we get in uw
once monk agros a group i cast nukes in this order
elemental atunement
meteor shower
firestorm
mark of rodgert
fireball
mark of rodgert
firestorm or meteor shower (whichever recharged faster, sometimes meteor shower gets the fast skill recharge from my wand and artifact)
clean up nearly dead monsters with flare and fireball
rinse and repeat as needed
j
K
Quote:
Originally Posted by jelly samwich
coldfires are really tough for me solo.. so you just strafe around their malestrom??
Your able to solo in UW?
How about sharing your build.
What is your Primary/Secondary?
What are your atrributes at?
What skills are you running and what is your sequence for using them?
Or by solo do you mean fight by yourself in a multi person party?
Just curious.
P.S.
I have found that in the 2 man build we are running straffing is a bad idea against the cold fires. Then tend to charge past me and then see the protection monk in the rear. I usually just stand in the maelstrom and bear it out.
Your able to solo in UW?
How about sharing your build.
What is your Primary/Secondary?
What are your atrributes at?
What skills are you running and what is your sequence for using them?
Or by solo do you mean fight by yourself in a multi person party?
Just curious.

P.S.
I have found that in the 2 man build we are running straffing is a bad idea against the cold fires. Then tend to charge past me and then see the protection monk in the rear. I usually just stand in the maelstrom and bear it out.
K
Tried a new tank character today.
Lev 14 Monk/Warrior.
Smite Prayers - 15 then went to 16 from level ups. (Sup Rune)
Divine Favor - 5 or 6 (can't remember..I leveled 2 times) (Sup Rune)
Healing Prayers - 3 (Sup Rune)
1-Divine Boon
2-Balt's Aura
3-Symbol of Wrath
4-Zealots Fire
5-Blessed Signet
6-Succor
7-Balt's Spirit
8-Essence Bond
This worked out pretty well. I seemd to be able to kill just as fast if not faster then my Ele/Monk. With the addition of Succor feeding Mitee's monk and him haveing Protective bond at 17 he had a massive amount of energy.
My goal is to try to get an Axe and replace Succor with Cyclone Axe since it will trigger Zealot's Fire. I would like to do this with a chaos axe since it bypasses armor...to a certain extent...I just don't know if I will have the attribute points I need. At level 16 right now....not haveing done any atrribute quests...I can't squeeze that skill in.
Lev 14 Monk/Warrior.
Smite Prayers - 15 then went to 16 from level ups. (Sup Rune)
Divine Favor - 5 or 6 (can't remember..I leveled 2 times) (Sup Rune)
Healing Prayers - 3 (Sup Rune)
1-Divine Boon
2-Balt's Aura
3-Symbol of Wrath
4-Zealots Fire
5-Blessed Signet
6-Succor
7-Balt's Spirit
8-Essence Bond
This worked out pretty well. I seemd to be able to kill just as fast if not faster then my Ele/Monk. With the addition of Succor feeding Mitee's monk and him haveing Protective bond at 17 he had a massive amount of energy.
My goal is to try to get an Axe and replace Succor with Cyclone Axe since it will trigger Zealot's Fire. I would like to do this with a chaos axe since it bypasses armor...to a certain extent...I just don't know if I will have the attribute points I need. At level 16 right now....not haveing done any atrribute quests...I can't squeeze that skill in.
r
Quote:
Originally Posted by Ka RaTae
I find this hard to believe also. If you are soloing with a necro....post the exact skills, and your attributes. Also tell us your casting sequence. If you are really doing what you say you are then it's awesome. I find it hard to beleive that a solo necro could do the kind of damage needed to kill the creatures in UW. Let alone be able to survive the hits coming in from 1 Ataxe let alone 6 or 7 like we can tank with Mitee's protections running.
I also would like to know his build and casting sequence.
I also would like to know his build and casting sequence.
j
by solo i mean by my self.. no party.. lol
im a Mo/W
depending on armor my attributes are
Healing 5+3/4
Smiting 9+3
Prot 12+3/4
divine favor 8+3
Tactics 2
the prot needs to be 16 to get teh lvl 17 protection bond on.. you can probably figure out the rest of the build by reading this thread + experimenting. i'll just say i've gotten as far as smites.. coldfires pose a big problem but right now i'm trying to figure out a way to beat them. i've also managed to live indefinately in tombs, 1v8+ghostly hero.. my build doesn't quite do enough damage sometimes in PVP but in UW it is perfect (at least up till the coldfires).
the reason im not posting the exact skills is i think it'll lead the build to get nerfed or else induce bots/whathaveyou to drop the price of ecto too much!
im a Mo/W
depending on armor my attributes are
Healing 5+3/4
Smiting 9+3
Prot 12+3/4
divine favor 8+3
Tactics 2
the prot needs to be 16 to get teh lvl 17 protection bond on.. you can probably figure out the rest of the build by reading this thread + experimenting. i'll just say i've gotten as far as smites.. coldfires pose a big problem but right now i'm trying to figure out a way to beat them. i've also managed to live indefinately in tombs, 1v8+ghostly hero.. my build doesn't quite do enough damage sometimes in PVP but in UW it is perfect (at least up till the coldfires).
the reason im not posting the exact skills is i think it'll lead the build to get nerfed or else induce bots/whathaveyou to drop the price of ecto too much!
R
Soloing the UW is defenetoly posible.
Some sugjestions I would have to people attenting this act.
-Bring many head tattoos to be stitched around while casting maintained enchantments
-Also feel free to swich around your attributes, killing an aaxe give just under 250xp
-If you have less than 100hp, Pro Bond and + 10 heath gen, you are invincible
Some sugjestions I would have to people attenting this act.
-Bring many head tattoos to be stitched around while casting maintained enchantments
-Also feel free to swich around your attributes, killing an aaxe give just under 250xp
-If you have less than 100hp, Pro Bond and + 10 heath gen, you are invincible
m
I've been looking through the monk skills and while it would be possible to solo, I don't think you could take on a big mob and it would probably take a while to kill. In our 2-man build we can easily handle 7-8 at a time and have them all dead in under 60 seconds. Depending on what type of tank we use it has been a little as 15-20 seconds to clear a mob. I think that what you give up in drops you more than make up for in time with a 2-man team.
s
Quote:
Originally Posted by miteethor
I've been looking through the monk skills and while it would be possible to solo, I don't think you could take on a big mob and it would probably take a while to kill. In our 2-man build we can easily handle 7-8 at a time and have them all dead in under 60 seconds. Depending on what type of tank we use it has been a little as 15-20 seconds to clear a mob. I think that what you give up in drops you more than make up for in time with a 2-man team.
When we run our 2 man team (2 monks), the smiter is able to "somewhat" heal himself, and in the past, has run solo, at least through aatxes, smites, and coldfires. The second monk is protection primarily, with a couple of heal spells to counter bleeding, maelstorms, and the like.
Whether you run a smite monk or warrior (or elmo, or...) as your tank, the second person is focused entirely on enchantments and some minor healing, and thus doesn't contribute to damage. At least the way we are set up...
In our experience, the only way to speed up the damage is to add ranged/nuking attacks from a third player. So in other words, the damage per second, or killing speed, is consistent whether there are one or two players, as player 2 doesn't contribute to the DPS.
Perhaps there are other ways, I fully conceed that the way we set up may not be the way others run their 2 man teams. But since 4 enchants are required to be maintained by player 2, as well as provide spike heals, it doesn't leave much room in the skill bar for damage contribution.
Whether you run a smite monk or warrior (or elmo, or...) as your tank, the second person is focused entirely on enchantments and some minor healing, and thus doesn't contribute to damage. At least the way we are set up...
In our experience, the only way to speed up the damage is to add ranged/nuking attacks from a third player. So in other words, the damage per second, or killing speed, is consistent whether there are one or two players, as player 2 doesn't contribute to the DPS.
Perhaps there are other ways, I fully conceed that the way we set up may not be the way others run their 2 man teams. But since 4 enchants are required to be maintained by player 2, as well as provide spike heals, it doesn't leave much room in the skill bar for damage contribution.

