Wurm Farmer - out of dunes of despair, run past forgotten (rezone if they are too close to teleporter) - run around a bit till a wurm attacks, hopefully only 1 or 2 if 3 I died. I use Glad's - shield - Glad's - bonetti's - bonetti's and repeat...during Glad's and shield I use sever + galrath but keep my eye on the adrenaline so I have enough for bonetti's when I need it. Made 4 shells out of about 8 wurms, now have the shield
Warrior/Ranger
Level: 20
Strength: 3 (2+1)
Swordsmanship: 14 (12+2)
Tactics: 14 (10+4)
Wilderness Survival: 8
Gladiator's Defense [Elite] (Tactics)
For 11 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 33 damage.
Energy:5 Cast:0 Recharge:30
Shield Stance (Tactics)
For 19 seconds, while wielding a shield, you have a 75% chance to "block" incoming attacks, but you move 33% slower.
Energy:5 Cast:0 Recharge:60
Bonetti's Defense (Tactics)
For 11 seconds, you have a 75% chance to "block" incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
Adrenaline:8
Galrath Slash (Swordsmanship)
This attack strikes for +37 damage if it hits.
Adrenaline:8
Sever Artery (Swordsmanship)
If this attack hits, the opponent begins Bleeding for 24 seconds, losing Health over time.
Adrenaline:4
Troll Unguent (Wilderness Survival)
For 10 seconds, you gain Health regeneration +7.
Energy:5 Cast:3 Recharge:10
Healing Signet (Tactics)
You gain 145 Health. You have -40 armor while using this skill.
Energy:0 Cast:2 Recharge:4
Storm Chaser (Wilderness Survival)
For 14 seconds, you move 25% faster, and you gain 3 Energy whenever you take elemental damage.
Energy:10 Cast:0 Recharge:30