I've been using 3 superior runes on my Ranger/Necro for quite a while now. I figured that the -75*3 hit points was worth being able to max out my blood magic while still maintaining good ranger stats. The thing is, I never really died until doing a run for infused armour.
When I had 54% death penatly I had about 20 Health. When I had 60% death penaly I would die the instant that someone rezzed me.
Thus, the negative health from runes is calculated AFTER your death penalty. Is it supposed to act this way?
S


