Quote:
Originally Posted by Former Ruling
Most monks aren't going to care if you put diversions on them >_> They inspired hex some teammates hex, boom...diversion has nothing to divert because inspired replaces itself. you diversion them again? they just cast the hex they inspired earlier. By the time you are rdy to divert them again with normal recharges, inspired hex is probably back and the process repeats.
So saying divertioning the monks will make this elite a good one...is "meh" at best.
Where this has seen play is in the Alliance battles, because of the randomness of it all, and in RA where no monk is there most of the time to remove blind.
I agree with you former ruling.
The problem with this skill in more serious pvp is that most teams that focus on damage with physical attacks (warriors, ranger, assassins) will have external condition removal. Draw conditions is used alot on support charachters.
On the other hand.. signet of midnight + mantra of inscriptions can be used over and over every (5 seconds or so) without using any energy. If the monk is the only guy with condition removal (in team arenas this is sometimes the case) it's simply not going to be enough.
This skill is godly in random arenas or alliance battles.
Also quite useful in team arenas.
Not so useful in gvg or heroes ascent.
I actually like this skill alot. It combines well with many hexes like empathy, spiteful spirit, spirit of failure, price of failure, reckless haste to name a few
