Now Guild Wars has gone too far

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A
Aalric
Lion's Arch Merchant
#1
The most recent update has placed somewhere in the vicinity of 20 high level monsters and 1 super-strong boss in the middle of Seekers Passage to stop bots using wreckages, as these monsters are pretty much IMPOSSIBLE to kill. This is all fine with me. Except for one problem. There are two quests - Ancient Secrets, and even worse, a proffession-changing quest past these monsters. They have taken two very hard and very important quests and made them pretty much impossible.

Wouoldn't it have been better to simply have gotten rid of the wreckages?! If the simple and clever approach of getting rid of the wreckages is out of reach, then let the bots farm. This is ridiculous.

And don't say it helps farming by not getting rid of the wreckages. There's not a huge amount of money to be made there anyway, and the farming is not worth destroying two very important quests.
W
WNxInterceptor
Frost Gate Guardian
#2
If you wait, those monsters all just run off and you can get by without even fighting them. Besides that they aren't very hard to kill with a half-decent group. Btw.. I found that those hydras have always run through there, maybe they stop there longer now, but thats it.
s
salja Wachi
Banned
#3
i did those quests alst night man and yes they are hard, but they are doable. you are going to have to find a better group. you can add me to friends and we can do it togehter if you like
s
stdnox
Frost Gate Guardian
#4
i have 2 also say he is right....it is nearly impossible....
A
Aalric
Lion's Arch Merchant
#5
I didn't say that they are impossible. I said that they are pretty much impossible. And finding a good party in Seeker's Passage is even harder. (I'm in the European servers, I have no idea what American or Korean is like). Anyway, the point is that it might be doable with a good party, but, at least for me, I'm not going to find a good party in Seeker's Passage - the most people I've ever seen there is maybe 8 - who have all left soon afterwards. I still think that getting rid of the wreckages would have been better.
dbgtboy
dbgtboy
Wilds Pathfinder
#6
well, before the patch i spent a good 2 hours on that damn ranger quest, now on my monk, im not gonna bother with it.
Ba Ne
Ba Ne
Frost Gate Guardian
#7
Does fixing the bot problem in this area by adding more monsters seem like the logical solution to anyone? It seems bass-ackwards to me. How about just (re)moving the wreckage that was being farmed to hell? That would be easier to implement anyway I would think (not being a game designer).

I applaud them for addressing the issue (and providing great updates overall), but I think they may be over-thinking some of these things a little. Sometimes the first idea that comes to you is the best.
L
Loviatar
Underworld Spelunker
#8
Quote:
Originally Posted by Ba Ne
I applaud them for addressing the issue (and providing great updates overall), but I think they may be over-thinking some of these things a little. Sometimes the first idea that comes to you is the best.
or how about assigning junk loot to that small area and simply make it a small bonus to people going that way on a quest (gold only so it doesnt take up a inventory slot) but not worth the time for a bot owner
Silmor
Silmor
Wilds Pathfinder
#9
Pretty much impossible to kill? The only problem is their meteor, inferno and fireball damage, their regular attacks aren't impressive at all, and they're melee fighters to boot - just begging to be rounded up for some area nuking of your own. They're nothing more than scary-looking elementalists, squint and imagine there's feeble old men with a robe and wizard hat casting things at you. If you can't even take on a couple of level 22 elementalists with a varied party of six, you may just need to improve your personal playing skill before moving further in the game.
Da Cebuano
Da Cebuano
Desert Nomad
#10
The problem w/ your issue silmor is that you're thinking class specific, other builds not meant to do that will have a hard time. Anyway, I saw the guildwars developer post at guild-hall and he says they wanted to keep that chest as a reward but have the monsters there so that you'll have to work for it, problem is that they only think of exploiters yet the people who dont exploit get rammed up the ass.
M
Mormegil
Krytan Explorer
#11
Quote:
Originally Posted by Silmor
Pretty much impossible to kill? The only problem is their meteor, inferno and fireball damage, their regular attacks aren't impressive at all, and they're melee fighters to boot - just begging to be rounded up for some area nuking of your own. They're nothing more than scary-looking elementalists, squint and imagine there's feeble old men with a robe and wizard hat casting things at you. If you can't even take on a couple of level 22 elementalists with a varied party of six, you may just need to improve your personal playing skill before moving further in the game.
Pretty much impossible? Pm me and add my char to friends if you need help. Actually hydras just deal raw ele dmg, they can't even be considered "difficult" for a smart group.
Bu7ch
Bu7ch
Academy Page
#12
Quote:
Originally Posted by Silmor
Pretty much impossible to kill? The only problem is their meteor, inferno and fireball damage, their regular attacks aren't impressive at all, and they're melee fighters to boot - just begging to be rounded up for some area nuking of your own. They're nothing more than scary-looking elementalists, squint and imagine there's feeble old men with a robe and wizard hat casting things at you. If you can't even take on a couple of level 22 elementalists with a varied party of six, you may just need to improve your personal playing skill before moving further in the game.

With all due respect to other classes and parties - I ran the Elementalist's path quest through here with my Monk last night and henchies. Since it is the Ele path, it's awful hard to do some area nuking of your own and you add that with about 50 Storm Kin which mob from all over and seemingly respawn all the time, it can be quite a journey. It took me over an hour to complete this last night because I literally had to take on every single mob one by one. Then before the boss for the quest I had to fight every Storm Kin to prevent mass mobs from attacking me.

The fix for the loot farming is to simply remove the loot, not make the area difficult.
kungfumonkey2
kungfumonkey2
Frost Gate Guardian
#13
I thought that avid PvE'ers have been asking for a more difficult game post-ascension?

Nothing wrong with more monsters. More monsters mean more loot and more exp. I think the reason that they added monsters instead of taking away wreckage, is that it adds to the game instead of taking away. Hmmm redundant thought.

Why punish people that are doing the quest, by taking away their little loot reward? Yes, they made it a little harder for questers, but they made it a lot harder for bots. Which I myself do not really want bots running around, especially since I can not gank their drops like the ole' Pindle bots of D2. I personally am undaunted by the addition of monsters.
M
Moskel
Frost Gate Guardian
#14
These path changing quests should be difficult, they are high level optional content. If they are too hard right now progress a bit further through the game and come back with better equipment and better skills.

Arcane Echo + Power Block on a Mesmer = 2 Hydra that do nothing until dead. That mesmer can easily interrupt and shut down a 3rd hydra. Once you reach the desert you can't just get a group of 6 W/Mo together anymore and just 'tankblast' through everything. You actually have to start using other skills to counter the enemies.
T
TiC
Ascalonian Squire
#15
To be honest, the desert becomes more tedious than anything else when you go through it with your 4th PvE character (which I am currently doing). I typically do things with henchmen now, since I can't be bothered with the horrendous partying anymore.

With the exception of certain missions, henchmen were still viable for the majority of the desert quests. I have yet to reach seeker's passage since the change, but if I can't get through it with henchmen anymore, I'm going to be more than annoyed...
Silmor
Silmor
Wilds Pathfinder
#16
Quote:
Originally Posted by Mormegil
Pretty much impossible? Pm me and add my char to friends if you need help. Actually hydras just deal raw ele dmg, they can't even be considered "difficult" for a smart group.
I know, that was my entire point. You seemed to have only read my first line 'pretty much impossible', which was the proposition from someone else. (edit: aha! then I need to read more carefully).

To the people claiming that their characters aren't suited to defeating hydras: if you refuse to adapt your character's build to the situation you face outside, I can understand this kind of challenge to be difficult to overcome. But the problem isn't with the challenge then, the problem is with you.
M
Mormegil
Krytan Explorer
#17
Quote:
Originally Posted by Silmor
I know, that was my entire point. You seemed to have only read my first line 'pretty much impossible', which was the proposition from someone else.

To the people claiming that their characters aren't suited to defeating hydras: if you refuse to adapt your character's build to the situation you face outside, I can understand this kind of challenge to be difficult to overcome. But the problem isn't with the challenge then, the problem is with you.
Ah, sorry, maybe it didnt come out right, but actually I agreed with you.

I quoted you for that reason.
K
Kaylee Ann
Banned
#18
I have soloed 4 and sometimes even 6 hydras at the same time on my e/mo. If you can't do it with 6 people you really need to rethink what you are doing....
Sovetskeey
Sovetskeey
Frost Gate Guardian
#19
Quote:
Originally Posted by kungfumonkey2
I thought that avid PvE'ers have been asking for a more difficult game post-ascension?

Nothing wrong with more monsters. More monsters mean more loot and more exp. I think the reason that they added monsters instead of taking away wreckage, is that it adds to the game instead of taking away. Hmmm redundant thought.

Why punish people that are doing the quest, by taking away their little loot reward? Yes, they made it a little harder for questers, but they made it a lot harder for bots. Which I myself do not really want bots running around, especially since I can not gank their drops like the ole' Pindle bots of D2. I personally am undaunted by the addition of monsters.
You're posting for the shear point of arguing. Those wreckages aren't amazingly valuable to a team of 6. One person in a full group actually playing through the area isn't going to miss his cut of about 80 gold from those wreckages.
Also, you mentioned the complaints about post-ascension being too easy... I believe A.Net wanted to make it so that the difficulty kind of ramped up, not just shot through the roof as soon as you ascended. The south Shiverpeaks were tough but managable with just about any PUG (Thunderhead Keep not included, however) and the Ring of Fire islands were incredibly difficult without a top-notch group.

Quote:
Originally Posted by Kaylee Ann
I have soloed 4 and sometimes even 6 hydras at the same time on my e/mo. If you can't do it with 6 people you really need to rethink what you are doing....
Good job, farmer. Now go farm and quit bragging. Go! Shoo!

I agree with most of the people in this thread... Those four, count 'em, four wreckages within a two minute walk of each other are the most concentrated in the game. I can now proudly say I've beat the game (12 tries and several hours later I finally beat Hell's Precipice) and I've never seen that many wreckages that close to each other anywhere. Sure people might argue that it's a great reward for a party for fighting through a retarded number of monsters but a full party doesn't gain SHIT from them. ~250 gold from the area around the rare material crafter split 6 ways is about 40 gold each and 4 or 5 of the party members end up with a cheap little weapon that will sell for an additional 35-50 gold. They won't be missed.
A
Aalric
Lion's Arch Merchant
#20
Quote:
Originally Posted by Kaylee Ann
I have soloed 4 and sometimes even 6 hydras at the same time on my e/mo. If you can't do it with 6 people you really need to rethink what you are doing....
No one seems to have actually bothered to read the thread through. THERE ISN'T SIX PEOPLE IN SEEKER'S PASSAGE. You cannot GET a good party.

Secondly, four wreckages are NOT worth it.

Finally, those people who believe that the path's quests are difficult - this quest already is. It does not need to be made any more difficult. The desert is hard enough as it is. Silmor, call me a noob player if you will. I cannot solo 22 hydras. And, as far as I know, neither can most people.