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Originally Posted by kungfumonkey2
I thought that avid PvE'ers have been asking for a more difficult game post-ascension?
Nothing wrong with more monsters. More monsters mean more loot and more exp. I think the reason that they added monsters instead of taking away wreckage, is that it adds to the game instead of taking away. Hmmm redundant thought.
Why punish people that are doing the quest, by taking away their little loot reward? Yes, they made it a little harder for questers, but they made it a lot harder for bots. Which I myself do not really want bots running around, especially since I can not gank their drops like the ole' Pindle bots of D2. I personally am undaunted by the addition of monsters.
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You're posting for the shear point of arguing. Those wreckages aren't amazingly valuable to a team of 6. One person in a full group actually playing through the area isn't going to miss his cut of about 80 gold from those wreckages.
Also, you mentioned the complaints about post-ascension being too easy... I believe A.Net wanted to make it so that the difficulty kind of ramped up, not just shot through the roof as soon as you ascended. The south Shiverpeaks were tough but managable with just about any PUG (Thunderhead Keep not included, however) and the Ring of Fire islands were incredibly difficult without a top-notch group.
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Originally Posted by Kaylee Ann
I have soloed 4 and sometimes even 6 hydras at the same time on my e/mo. If you can't do it with 6 people you really need to rethink what you are doing....
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Good job, farmer. Now go farm and quit bragging. Go! Shoo!
I agree with most of the people in this thread... Those four, count 'em, four wreckages within a two minute walk of each other are the most concentrated in the game. I can now proudly say I've beat the game (12 tries and several hours later I finally beat Hell's Precipice) and I've never seen that many wreckages that close to each other anywhere. Sure people might argue that it's a great reward for a party for fighting through a retarded number of monsters but a full party doesn't gain SHIT from them. ~250 gold from the area around the rare material crafter split 6 ways is about 40 gold each and 4 or 5 of the party members end up with a cheap little weapon that will sell for an additional 35-50 gold. They won't be missed.