Hydra Stability.
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Quote:
Originally Posted by Digital Limit
I was looking for a bug forum and noticed this said Game and Computer Issues, which I figured this was. Never the less, feel free to move it.
The issue you rose was more to do with, why is this spell not doing what I thought. 
It doesn't relate to any computer failures or crashing etc, but is probably nothing more than a change in game code on Anet's part.
If anything, if you had put it in Sardelac or Riverside, you would have had a lot more responses by now too.

It doesn't relate to any computer failures or crashing etc, but is probably nothing more than a change in game code on Anet's part.
If anything, if you had put it in Sardelac or Riverside, you would have had a lot more responses by now too.

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Quote:
Originally Posted by Lasaeth
There are several types of enemies who cannot be knocked down: giants, giant herders, dolyak riders, etc... I haven't tested on Hydras, but it is very possible that they cannot be knocked down as well.
They don't actually fall over, but there is a period where they cannot attack/move.
--Ginko
--Ginko
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Quote:
Originally Posted by Ginko
They don't actually fall over, but there is a period where they cannot attack/move.
--Ginko Right, they lack the "fall down" animation, much like flesh golems. If you use a spell like aftershock while they are frozen, you'll see that they are indeed "knocked down" from the extra damage.
--Ginko Right, they lack the "fall down" animation, much like flesh golems. If you use a spell like aftershock while they are frozen, you'll see that they are indeed "knocked down" from the extra damage.
