I wanted to have fun with a very odd and underused type of character, so I decided to whip this up.
Necromancer/Mesmer
Attributes:
12 Blood Magic
10 Inspiration Magic
8 Curses
Life Transfer or Energy Drain - Blood Magic/Inspiration Magic
Awaken the Blood - Blood Magic
Life Siphon - Blood Magic
Dark Pact - Blood Magic
Ether Feast - Inspiration Magic
Energy Tap - Inspiration Magic
Channeling - Inspiration Magic
Parasitic Bond - Curses
It needs a ton of improvement, or maybe it isnt possible, but I would like input. Thanks.
very weird Necro/Mesmer
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well dont quote me on this because i only played 1 beta weekend so far
you might want to take off parasitic bond and an inspiration spell (you dont need THAT much healing if youre doing a team fight and you can live without parasitic bond, unless its part of your build theme) anyways it eats up mana pretty fast
this way you can make ur blood magic stronger so you can use a nice strong blood spell such as blood is power (grenths balance would make a nice adition too)
or you can get some class benefitting blood spells if you plan on doing guild fights
you might want to take off parasitic bond and an inspiration spell (you dont need THAT much healing if youre doing a team fight and you can live without parasitic bond, unless its part of your build theme) anyways it eats up mana pretty fast
this way you can make ur blood magic stronger so you can use a nice strong blood spell such as blood is power (grenths balance would make a nice adition too)
or you can get some class benefitting blood spells if you plan on doing guild fights

