Just need to let you know that even though they do a maximum of 6 damage per hit, your still quite capable of dying. The only difference between a 500 health monk and a 100 health monk that are both using protective bond/spirit is that the 500 health monk would never take more than 50 damage and the 100 health would never take more than 10. The problem now, lies within the fact of how consistant the people manage to do that 10/5% of damage. Anybody can easily do 10 damage constantly to a 100 health monk, therefore you'll almost always die in 10 hits, your survival chances are near the peak-minimum protection.
People rarely do a consistant 50+ damage however, so the monk with more hp could still end up on top. The person would end up living longer than the other monk since maybe only 20% of the damage he takes will be 50, everything else would be around the 20's. He would live nearly 2x longer than the other monk since every hit he takes won't be a near-fatal hit.
Also, i'd suggest not wasting ANY hp at all, it's fine to use two superiors for whatever attributes you use (Prot/Divine or Heal/Divine or even Smite/Divine). But sacrificing past the point of no attributial benefit is just a loss.
As for other questions mentioned in this thread-
Q: Doing Damage
A: You don't, your a tank/healing monk, not a smite monk.
Also, i highly doubt the effectiveness of your build. Your healing powers are weak, I highly doubt in the fact you'll even be capable of keeping yourself alive with only signet of devotion. 3 or even 2 people attacking you could easily make your death inevitable. Even if you manage to keep yourself alive, you still won't be able to even heal for the little 80 hp to your teamates.
D

