I've made a build that actually takes advantage of the -health stacking of superior runes. It's a monk build that's supposed to take any amount of damage, problem is that something's missing to really make it work.
Armor:
Whole pattern set for more energy, armor rating means nothing in this build.
On that armor:
Head- +1 Protection, +3 Sup. Protection
Body- +3 Sup. Healing
Pants- +3 Sup. Divine Favor
Hands- +3 Sup. Smiting
Feet- +3 Sup. Smiting (Cheapest to buy from trader)
This equals a -375 health penalty. Dropping your health from 480 (at level 20) to 105.
Base Attributes:
Divine Favor- 10 (Or highest you can make it after spending att. below) (+3)
Healing Prayers- 5 (+3)
Protection Prayers- 12 (+4)
Smiting Prayers- 0 (+3)
Skills:
Blessed Signet
Essence Bond
Mend Ailment
Mending
Balthazar's Spirit
Protective Bond
Hex Breaker
(Empty Slot, thinking Spell Breaker or a spell to help allies/rez)
Note: Sorry, I haven't been updating the original post with my current build. Now it's updated.
Basic Concept:
The idea is to be a build that can take on two roles: The stereotypical Life Barrier build, and a new build I've come up with that should deal with everyone attacking you first.
With your health at 105, Protective Bond on you makes you take a maximum of 6 damage with a two energy penalty for each prevent. With a +3 Mending, 6 damage bursts are healed instantly, making you invulnerable. You use Signet of Devotion to heal others or your signet when another monk dies.
The problem lies in when everyone on the other team attacks you at once. The damage is prevented, but you lose 2 energy each time, and that adds up incredibly fast. And herein is my problem. Could any of you help?
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Icy Master Healer- Mo/Me
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