Class: Warrior / Monk
Attributes: (cost) '+' indicates Rune attributes
Strength: 9+1 (48)
Hammer Mastery: 12+1 (97)
Smiting Prayers: 9 (48)
Total attribute points used: 193/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) For Great Justice!' [none] (10,0,45) Shout: For 15 seconds, your adrenal skills charge twice as fast.
2) Crushing Blow [Hammer Mastery] (5,0,10) Hammer Attack: If this attack hits, you strike for +17 damage. If you hit a knocked-down foe, you inflict a deep wound, lowering your target's maximum health by 20% for 18 seconds.
3) Mighty Blow [Hammer Mastery] (0,0,7) Hammer Attack: If this attack hits, you strike for +26 damage.
4) Devastating Hammer [Hammer Mastery] (0,0,7) Hammer Attack: If Devastating Hammer hits, your target is knocked down and suffers from weakness for 18 seconds. This is an elite skill.
5) Scourge Healing [Smiting Prayers] (10,2,5) Hex: For 30 seconds, every time target foe is healed, the healer takes 54 holy damage.
6) Judge's Insight [Smiting Prayers] (10,2,10) Enchantment: For 16 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
7) Bane Signet [Smiting Prayers] (0,2,25) Signet: Target foe takes 44 holy damage. If that foe was attacking, he is knocked down.
8) Resurrection Signet [none] (0,5,0) Signet: Resurrect target party member. You may use this skill only once per mission.
Basically, a monk worse nightmare, FGJ to charge up adrenal skill then use judges insight and bam, wail on them using crushing,mighty,devasting if they run away pop off a bane, my favorite part is if they try to heal themselves scourge is always nice.
Comments and crits are wanted please
M

