Ok... Pardon me for being stupid, but I'm going to make my suggestion for the game that I've come to enjoy...
I think class oriented armor is cool, but what about that subclass? No love for the subclass in means of expression, so I would suggest something that would be able to reflect both sides of your Guild Wars "Personality"...
First off, I understand that this would be a lot of work, and extra added stuff, so it probably will never be implemented. But, because I am curious to see if anyone else has a similar mindset.
Second, don't change the basic armor sets. They are awesome. Or interesting at least. These would augment the original armors.
But as primaries are expressed in body-type and armor, I would be interested in armor sets that combined the Primary and Secondary classes in expression.
OK, I'm rambling... an example:
The Warrior primary needs iron and steel (or leather, hide etc) for his armor. The Necromancer primary needs bone and shells (or leather, hide etc) for his armor. The Monk primary generally needs cloth, linen, silk etc...
What if there armors that would be available to your specific class/subclass? (also using a combination of the materials necessary between the two classes armor sets)
Paladin armor (W/Mo)
Armor of the gods (Mo/W)
Death's Shroud (N/Mo)
The Wizard's Reinmants (E/Me)
etc untill all class subclass combos are covered at least once...
So then when you go to craft armor, you'd get the choices given that would only be available to your class. Then even further, a complete other set available to your specific class/subclass combo.
I'm sure it's not even feasible... but I thought it might be interesting.
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