Mo/Me
14 healing (+1 tat, +2rune)
11 divine (+1 rune)
10 inspiration
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Heal/Divine
Divine Boon=While you maintain this "Enchantment", whenever you cast a Monk spell on an ally, that ally is healed for 25-61 points, and you lose 2 Energy.
orision=Heal target ally for 20-60 points.
word of healing=Heal target other ally for 16-67 points. Heal for an additional 15-83 points if that ally is below 50% health.
Healing touch=Heal target touched ally for 16-51 points. Health gain from Divine Favor is double for this spell.
healing breeze=For 10 seconds, target ally gains health regeneration of 3-8.
heal other=Heal target other ally for 35-151 Health.
Inspiration
Power Drain=If target foe is casting a spell, the spell is interrupted and you gain 20 Energy.
Channeling=For 33 seconds, whenever you cast a spell, you steal 1 Energy from each nearby foe
Leech signet=Interrupt target foe's action. If that action was a spell, you gain 10 Energy.
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This build i would recommend max energy regen armor set and a good staff.
This is for those with a good sense of timing with a Monk, who can handle single target heals exclusively. Put up divine boon which will make your heals more effective, use channeling whenever you have a moment in the thick of battle so each heal with grant you some energy return, use power drain/leech sig to interupt mes/eles and gain energy and spam 5 point heals forever while maintaining divine boon.
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works well but comments/crits always welcome
k
