I was thinking about this...one of the problems with the current skill system for PvP is that you never know what you will come up against as far as your opposing teams Builds are concerned.
So, if you bring the wrong Build/Skills with you there is not much strategy you can employ to win BUT after you lose in this scenario, you have no idea what you will come up against next...
Factor in the fact that you can't switch out skills on the fly and you really end up relying on luck and hope that the team/players you are pitted against are something your current Build can handle/be competitive with.
Why not have a Skills Sideboard that you can access during a match? Allow maybe 2 or 3 slots that you can put alternate Skills in which can then be hot-swapped during a match.
Put a short (like 5 or so) regen on a newly swapped in skill to prevent unintended combo exploits (like being able to use too many skills in a row, etc) OR create a "Swap Points" system much like the Attribute Refunds where you can only hot-swap skills so many times per match but allow that points pool to regen to full when the match ends.
Any of you more advanced PvPers think this a good idea or see problems with it?
Laters,
Tzu
M

