Quote:
Originally Posted by Tellani Artini
How did I miss that? Oh yeah, it's my ranger side telling me to keep my mouth shut when I see someone trying to build an "uber" damaging warrior

I'd have to agree with the remove/mend quote. A warrior that wants to do damage MUST NOT have to have his team monk remove hexes and conditions for him. If he does, that monk has wasted two skills and extra time healing a condition rather than healing hp.
I can't count how many times in Team Arena and HoH that I've slaughtered someone due to the simple fact that their monk had to remove a condition instead of healing hp and it turned out that that precious second [that's right, second] was enough for a teammate to exe strike the monk in the spine.
Conditions exist to circumvent healing hp. They're easy to drop, and easy to remove, true, but the fact is, by healing a condition, you've just lost precious moments to heal your own hp or someone elses thereby leaving a very vulnerable hole, albeit a small one in your ability to defend.
W/Mo who has someone dropping conditions on him/her constantly means their usefulness has disappeared from the fight.
edit*
Well, upon looking back, I did create a very high damage W/N. Oh wait, he had plague touch, nvm. I'd say at the very least bring a condition remover...