)Give us a WAR!
4 pages • Page 4
M
I think there would be lag considerations with such a large group (as well as performance problems for a large amount of players). The maps would also have to be carefully designed (imagine 32 players running down the same windy road cause you can jump off edges). This seems like something they'd possibly implement in an expansion.
It sounds like it would be an absolute blast though.
It sounds like it would be an absolute blast though.
e
Quote:
|
Originally Posted by elvhen
32 man would be a plus, but when are you going to find 32 guild members or friends on that want to have an organized pvp or GvG?
Perhaps have alliance with other guilds? in guild battles 2v2 gvg? |
yes! this would be heaps of fun... but it would be a challenge getting tha many to join a group. geez! i have hard enough time getting 8

S
no no no, not numbers, skill.
Think of the size of the Old Ascalon instance. Now wouldn't it be cool for like, 50 people to start out of Sardelac and 50 to start out of Ascalon and clash in the center? Numbers count for little if one side has strategy. I think it's a safe gamble that 25 could easily beat 50 if the 50 rushed in and the 25 had tactics.
Think of the size of the Old Ascalon instance. Now wouldn't it be cool for like, 50 people to start out of Sardelac and 50 to start out of Ascalon and clash in the center? Numbers count for little if one side has strategy. I think it's a safe gamble that 25 could easily beat 50 if the 50 rushed in and the 25 had tactics.
Quote:
|
Originally Posted by Bajamba
They might need to do something different about how your parties and stuff work.
Because think of actually having a 32 monk party... If all the monks had 12 healing prayers and had heal party, they would be able to heal each person in their party 2144 health every 2 seconds depending if they have the energy. And that is without any skills to boost the effects of healing. |
Quote:
|
Originally Posted by DrSLUGFly
no no no, not numbers, skill.
Think of the size of the Old Ascalon instance. Now wouldn't it be cool for like, 50 people to start out of Sardelac and 50 to start out of Ascalon and clash in the center? Numbers count for little if one side has strategy. I think it's a safe gamble that 25 could easily beat 50 if the 50 rushed in and the 25 had tactics. |
Exactly!
good point, also if you could at least choose what region you want to battle in (if you've already been to that region in PvE)or you have to do SOMETHING... or just automatically are able to select the region you want

g
Read first two posts, figured out what ugly opinion I had to give, skipped to the bottom. (Basically, I apologize if this has been said 30 times).
Guild Wars isn't that type of game. WoW pulled it off because it is massive, GW won't because the game simply isn't set up to handle 64 people all casting and fighting and dying and ressing all at the same time in the same instance.
Guild Wars is about strategy and a 32 man air-spike build would be rather pointless strategywise.
(I know that the servers can handle massive pressure due to the fact that at the end of the April BWE we had infernal wurms attacking the entire game at the same time, but you all remember the lag.)
Guild Wars isn't that type of game. WoW pulled it off because it is massive, GW won't because the game simply isn't set up to handle 64 people all casting and fighting and dying and ressing all at the same time in the same instance.
Guild Wars is about strategy and a 32 man air-spike build would be rather pointless strategywise.
(I know that the servers can handle massive pressure due to the fact that at the end of the April BWE we had infernal wurms attacking the entire game at the same time, but you all remember the lag.)
this game can handle 6 teams of 8. Why can't 3 of those teams be allied? Why can't each side have one extra team, making it a grand 32 v. 32 melee?
And, to the question everyone asks, we've already figured out that the individual squads will be limited to 8 in size, and they will be allied with all the other squads (4 each).
And, to the question everyone asks, we've already figured out that the individual squads will be limited to 8 in size, and they will be allied with all the other squads (4 each).



