I've been lurking and played a BTW here and there but I find that all of this talk of "skills" gives the feeling that GW is about magic users that just have different sets of powers depending on what class they have. Before you attack you cast 20 different spells of offense and defense and then see what your sword does. The other fellow does the same thing and sees what his sword does.
Kind of makes "player skill" seem more like a joke since if you don't build up the right "magic" skills you are hosed. Of course most PvP encounters would be made up of groups who hopefully compliment each other. Even though, if the team finds out too late that they didn't spend enough points in "dispell life sucker" and the other team has a "skill" invested dude in "life sucker" the first team is pretty much hosed.
All of this is over simplification to the who deal but the endless posts of "how is this skill set/build for my monk/war look?" lends me to think that the PC skill advertised is in how well you pick your PC skill sets. The emphasis is off of "dueling swordsman" and now on "dueling buffers" where the winner is decided by who buffs the best. What is to prevent someone from macroing a chain of buffs that are indefensible thus in the sense having push button victories?
The frosting on the GW cake looks like a magic users/buffer's delight game as opposed to skilled melee/ranged dudes slugging it out with *normal* weaponry. When you nerf a dude with a sword it is a real fight (or visa versa), when he nerfs you with a buff buffet where is the fun in that?
GW looks like another 21 page spreadsheet game where you have to cross index skill sets to cover as many buffs as you can in order to be reasonably competetive. MMmmm...errrr.... it all seems too overly complex to be much fun for the casual gamer who grew up with D&D ed 1&2 where magic was there to wittle the enemy down until you could bring your sword, bow, or other weapons to range. Unless you were a primary magic user, the melee was the way combat was decided. Magic was limited to a few memorized spells and health potions cured everything.
Am I wrong to assume that GW is a buff based CORPG?
b

but that's only because of that huge thread about anti-enchants sucking according to Charles and Rex.
)