Idea: Stylist NPC (Possible Money sink)

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Loviatar
Underworld Spelunker
#401
Quote:
Quote:
Originally Posted by Cataclysm2000
I remember a while ago I logged in on my war and my hair was changed. For 3 days it stayed like that untill it got fixed. I mean a whole new style, not like some graphics glitch or something. I think it is possible. And I hope it is done.
as stated by Anet it was a BUG.

the account itself was not altered

you cant even change the account name let alone character graphics
Cathode_Reborn
Cathode_Reborn
Desert Nomad
#402
My first char and still my favorite is my Necro. After seeing how extremely awesome white hair goes with black armor, I've been wanting white hair on him for so long now, but he's stuck bein a dull-lookin redhead =/

I would be very fine with just the ability to dye hair, and would pay tons to get it done. I don't really care about every other suggested feature besides hair dye cause some of it seems abit too much lol o_O

/signed, to add in hair dye
c
certified-nutter
Pre-Searing Cadet
#403
i love this idea, i think it would be great
i mean, i always have second thoughts about my characters appearance, and after making my ranger (and getting him further than any other character) i decided i didnt like his hair colour (or his hair style, but i not to fussy) and i would love to change it if i could, the other ideas seem great too
man i hope these could get incorporated it would be awesome
also, as the campaigns progress, i find the styles and colours become much better, so for those of us with prophecies chars, and are restricted to those hairstyles/colours, would give them a chance to change to a nicer/more prefered style, anyway i rambled on enough, love the idea
R
Rayne Fern
Ascalonian Squire
#404
Quote:
Originally Posted by RTSFirebat
What's a Stylist NPC?

As well all know we select our hair colour and style at the start of the game, which forever more remains like that... The stylist NPC will be able to change and add things to our character apperance at cost.

Not only would it allow players to spend there money on new things, players can make their characters look better and stand out more from the 200 Red-hair female elementalist clones running about for example.

what services will the Stylist NPC have?

- Change Hair Style, A.Net could add some more in as well
- Change hair colour
- Add additional special items including:

+ Ear-rings
+ Flashy Finger Rings
+ Facial (Not that kind! ) Tatoos

- Add special new clothing items which give no AL bonus, but look different:

+ Scrafts
+ Head Bands
I LOVE THAT IDEA!!!!!!

I would add Makeup for the women as well, different colors eyeshadow, different shades of lipstick, mascara.

Also I would love to be able to dye my hair myself, just like we dye our armor now, pour a vial of dye on myself in the inventory window, the mix window comes up, and I can mix the 4 bottles of dye until I get what I want.

To facial tattoos I would add Arm, leg, torso and back.

I would pay 5k for each of these services.
mikkel
mikkel
Frost Gate Guardian
#405
Quote:
Originally Posted by Loviatar
the devs have said once a character is created and you hit the last create button,that character is linked to your account and after that is UNCHANGABLE.

not that they will not, but they can not change the created account which has the character in it
Then you've been lied to. The data is there. Of course it can be manipulated. How do you think it got there in the first place?
Cathode_Reborn
Cathode_Reborn
Desert Nomad
#406
I think the idea of adding the earings, tatoos, etc, is just plain ridiculous

A hair stylist would be the most realistic and reasonable. I think that if those other strange suggestions (all the extra fashion) keeps gettin brought up and asked for, Anet will simply look at this thread as a joke and not add in a single new feature.
nebojats
nebojats
Frost Gate Guardian
#407
i hate running ito clones

/signed
L
Loviatar
Underworld Spelunker
#408
Quote:
Quote:
Originally Posted by mikkel
Then you've been lied to. The data is there. Of course it can be manipulated. How do you think it got there in the first place?
have you tried to change data after it has been entered into a secure database?

the programmers intentionally made the account unchangeable after an account was created for security.

the programmers have said it cant be altered

the devs have said it cant be altered.

the people who set it up say it cant be altered/spoofed/added to/etc.

why should i believe someone who has not a clue as to how their secure account database is set up?
mikkel
mikkel
Frost Gate Guardian
#409
Quote:
Originally Posted by Loviatar
have you tried to change data after it has been entered into a secure database?

the programmers intentionally made the account unchangeable after an account was created for security.

the programmers have said it cant be altered

the devs have said it cant be altered.

the people who set it up say it cant be altered/spoofed/added to/etc.

why should i believe someone who has not a clue as to how their secure account database is set up?
It doesn't matter whether the database is secure or not. Most any database in any online game has some measure of security, but you're trying to tell me that only Guild Wars has issues with this?

The database could be optimised for reads, yes. Writes are still occuring, so obviously it supports them fully. You argue security. What, UPDATE blocks? GMs can change your name, so obviously it isn't locked down permanently. Whatever it is that could possibly be limiting them can be removed or redone.

Who says this feature would have to alter the original character data anyway? Assuming that things like quest tracking, character-related things like storage access and hats and other things are in seperate databases, what's to keep them from keeping updated appearances in seperate databases?

I don't think you understand what making a new feature actually means. If you want something new, you most often have to alter your existing software. Of course there's a strong possibility that it's impossible to just throw this into the existing code without breaking something, but that's how all software development is, and if something was considered "impossible" to implement if you'd have to alter the codebase a little, I don't think software development would have made it much farther than Pac Man.

I'm not asking you to believe me. I'm asking you to believe logic.
chicks boy
chicks boy
Wilds Pathfinder
#410
Quote:
Originally Posted by Loviatar
have you tried to change data after it has been entered into a secure database?

the programmers intentionally made the account unchangeable after an account was created for security.

the programmers have said it cant be altered

the devs have said it cant be altered.

the people who set it up say it cant be altered/spoofed/added to/etc.

why should i believe someone who has not a clue as to how their secure account database is set up?
Yep i believe you now. You know what mods/moderators say? A pointless hopeless meaningless thread will get closed or deleted. Well since you, lotethrian, knows that this hairstylist is not going to happen then the mods will delete this. Ok.
Deagol
Deagol
Krytan Explorer
#411
Of course it would be possible to implement a hair stylist. Loviatar is just confused, he read something somewhere he misinterpreted, and now he can't remember where he read it anymore. So instead of just posting a reference, he use bold letters to give his words authority.

A hair stylist may or may not be too expensive to implement compared to the benefits. All we outsiders can know is that it is not impossible, and it is not free. So the useful thing to do here would be to concentrate on the benefit (or lack thereof), and let ArenaNet worry about the cost part of the final cost/benefit analysis.
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Loviatar
Underworld Spelunker
#412
[QUOTE]
Quote:
Originally Posted by mikkel

GMs can change your name, so obviously it isn't locked down permanently. Whatever it is that could possibly be limiting them can be removed or redone.
WRONG

the name is unchangable as is the rest of the account.

if you have a character with a banned name they put a mask in place to show another name but if you customize somethimg later it still shows the original unaltered account name.

*customized for "banned name"

so yes it IS locked down permanently or else the so called change would be reflected in customized for *NEW NAME* which it is not
MithranArkanere
MithranArkanere
Underworld Spelunker
#413
A system can always be prepared for a great change.

Only time, effort and resources are required for that.

If it is not currntly possible, I ask, what would they need to do it possible?

And then will be our turn to decide if we can take that or not fr such a change.
mikkel
mikkel
Frost Gate Guardian
#414
Quote:
Originally Posted by Loviatar

WRONG

the name is unchangable as is the rest of the account.

if you have a character with a banned name they put a mask in place to show another name but if you customize somethimg later it still shows the original unaltered account name.

*customized for "banned name"

so yes it IS locked down permanently or else the so called change would be reflected in customized for *NEW NAME* which it is not

Way to defeat your own argument there, Loviatar. Even if all of these unsubstantiated claims you're making are true, then surely if they can "mask" a name as you put it, they can "mask" appearances. You aren't going to convince anyone of anything, so try to open your mind a little and listen to logic.

And no. It is not wrong that it can be changed or undone. Everything can be changed. That's how you get new features. They don't magically appear.
V
Valius Zephyr
Ascalonian Squire
#415
I give my 100% support to this idea, as I terribly want to change my characters hairstyle so badly. I know of people who deleted character because they want a different hairstyle.
L
Loviatar
Underworld Spelunker
#416
Quote:
Quote:
Originally Posted by mikkel
Way to defeat your own argument there, Loviatar. Even if all of these unsubstantiated claims you're making are true, then surely if they can "mask" a name as you put it, they can "mask" appearances. You aren't going to convince anyone of anything, so try to open your mind a little and listen to logic.

And no. It is not wrong that it can be changed or undone. Everything can be changed. That's how you get new features. They don't magically appear.
do you even have the slightest idea of the orders of magnitude difference between a short static lne of type and a fully animated feature (hair)?

search is a bit wonky and the reference didnt turn up in search but this covers it as well.

they can roll back the full integrated database to an earlier restore point but they CAN NOT alter a single account and leave the others untouched.

GAILE GRAY
Quote:
We cannot reset a character, but in order to accomplish what has been requested, would need to reset the entire game, for every player.
does *we cannot reset a character* sound like yes we can ?

post number 1 third Gaile post in post number 1 first paragraph

http://www.guildwarsguru.com/forum/s...a cked+mesmer
mikkel
mikkel
Frost Gate Guardian
#417
Quote:
Originally Posted by Loviatar
do you even have the slightest idea of the orders of magnitude difference between a short static lne of type and a fully animated feature (hair)?
I'm afraid you're in way over your head here, Loviatar. I'm not sure you understand how any of this works. There is a limited amount of hairstyles, there's a limited amount of skin tones, and there's a limited amount of facial structures. These are selected from example models in the character creation screen. These are all represented by an integer or a word, most likely a tinyint data type. When you stand in a town, and another player enters that town, the server sends the identifiers that correspond with the features of the player to your client, and your client draws the composite.

The hair, facial features and skin tone are locally stored. On your client. The only thing present on ArenaNet's servers are the identifiers corresponding to the features of the character stored in a database.

If a character's name can be masked, the visual style identifiers can be masked. If the identifiers can be masked, clients can be updated with new styles, and players can have in-game services that alter what that mask contains.

Quote:
Originally Posted by Loviatar
search is a bit wonky and the reference didnt turn up in search but this covers it as well.

they can roll back the full integrated database to an earlier restore point but they CAN NOT alter a single account and leave the others untouched.

GAILE GRAY


does *we cannot reset a character* sound like yes we can ?

post number 1 third Gaile post in post number 1 first paragraph

http://www.guildwarsguru.com/forum/s...a cked+mesmer
I don't know what you're replying to with that, but it certainly isn't relevant anything I said.
L
Loviatar
Underworld Spelunker
#418
Quote:
Quote:
Originally Posted by mikkel
I don't know what you're replying to with that, but it certainly isn't relevant anything I said.
then i will spell it out for you.

Gaile said that an individual account cant be restored/lost items replaced/changed .

only the entire database as a unit.

your characters account which includes appearance appearance including hair is a part of that integrated database.

if you cant change an individual account and the character is an integrated part of that unchangable account it follows that you cant change the hair which is part of that unchangable account.
Age
Age
Hall Hero
#419
Quote:
Originally Posted by Loviatar
then i will spell it out for you.

Gaile said that an individual account cant be restored/lost items replaced/changed .

only the entire database as a unit.

your characters account which includes appearance appearance including hair is a part of that integrated database.

if you cant change an individual account and the character is an integrated part of that unchangable account it follows that you cant change the hair which is part of that unchangable account.
That is because that person lost their char do to some unknown reason.This is really no different than changing Guild Cape.It just require a little coding if I am correct.
Quote:
Orignally Posted bymikkel
I'm afraid you're in way over your head here, Loviatar. I'm not sure you understand how any of this works. There is a limited amount of hairstyles, there's a limited amount of skin tones, and there's a limited amount of facial structures. These are selected from example models in the character creation screen. These are all represented by an integer or a word, most likely a tinyint data type. When you stand in a town, and another player enters that town, the server sends the identifiers that correspond with the features of the player to your client, and your client draws the composite.

The hair, facial features and skin tone are locally stored. On your client. The only thing present on ArenaNet's servers are the identifiers corresponding to the features of the character stored in a database.

If a character's name can be masked, the visual style identifiers can be masked. If the identifiers can be masked, clients can be updated with new styles, and players can have in-game services that alter what that mask contains.
Thanks for explaining this to me as I really wasn't to sure what was in the client.I thought it was mostly the maps.
T
Tide to Go
Wilds Pathfinder
#420
I want to cut my own hair

I like the idea, but nothing to do with face changes.....