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Originally Posted by Granamyr
Technically, you're not getting a skill when you buy it.
What's wrong with that? It's not like every boss has a wide diversity of skills. Furthermore, people going into explorable areas or re-doing missions to find bosses with skills is the type of gameplay I think ANet would want. Why not encourage it? How is forcing people to xp grind for skill points a better situation than the one you or I described above?
Making the SoC skill-point free is essentially making skill capturing like skill questing. There are plenty of quests out there that reward you with skills for killing a boss and they don't cost you skill points. Why should the SoC be any different? It's the same amount of "work".
So why not fix the "slight problem"? There are no drawbacks to making the SoC skill-point free. Why not do it? Again, someone tell me what I'm missing here.
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The signet of capture system used to be effective for two reasons:
1) If you wanted a powerful non-elite ability, you still had to pay for its slot instead of potentially getting it for free later in the game. In order to capture this skill you still had to have the timing and skill to pull the capture off. Thus no level 5s with meteor.
2) If you wanted elites, you needed to have a modicrum of talent to get them. That's been completely done-away with, so now I hear more idiots than ever glowing about how "omg i totally have ubar <skill> it pwns all".
I don't understand your aversion to having signets cost skill points. Technically you *are* getting a skill. When you use this skill you permanently gain another. Why doesn't signet of capture cost one when you buy it and one when you capture then?
The poster who said people would start stocking too many signets was dead-on. People are already taking capture instead of resurrect because of skill greed. I'd hate to group the elementalist who has four signets and four spells--one of which is an attunement, one of which is a glyph. You can't check that prior to entering an area or mission. It's bad enough you can carry more than one signet at a time (I liked it better when you could only stock one).
Frankly, ANet wants it to be hard to create the perfect PvP character through PvE. That's not unreasonable. Currently PvE characters can find weapons superior to those offered through PvP creation. They can also BUY upgrades and runes without unlocking them, which means your PvE character can have a superior arsenal. Currently the ONLY limitation on this is "unlocked skills". If a PvE character could (without any limitation such as skill points) go capture every pokemon for every class (sorry, I meant skill) the entire premise of the PvP character would be demolished. People would be willing to do this just so they could use their black-dyed character in the tombs, let alone because they don't have to grind for items--just skills, which are FAR easier to find.
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