Teleporter bug
1 pages • Page 1
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A little work on the AI would be nice.
You need to be able to respawn if your bots have been out of battle for more than a minute. This would stop a whole bunch of problems from having bots stuck behind signs/rocks/other crap or that are just too far away from anything when you die to die themselves. I had Alesia get stuck behind a sign just outside of Fort Ranik...didn't even notice until I died that she had gotten stuck behind a sign right outside of the door.
Maybe they should teleport to you if they have been outside of a certain radius for more than a minute, also.
You need to be able to respawn if your bots have been out of battle for more than a minute. This would stop a whole bunch of problems from having bots stuck behind signs/rocks/other crap or that are just too far away from anything when you die to die themselves. I had Alesia get stuck behind a sign just outside of Fort Ranik...didn't even notice until I died that she had gotten stuck behind a sign right outside of the door.
Maybe they should teleport to you if they have been outside of a certain radius for more than a minute, also.
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Originally Posted by Pandora's box
When playing with henchmen after activating and entering a teleporter sometimes 1 or more henchmen dont follow and stay behind (Skyward reach and surrounding maps).
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If not, then that is all they would need to do with the programming. No AI involved, just auto respawn at the next TP.

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