also maybe have it so if they leave the hench that is replaced, will have all the same skills etc. as the person who left, so it is like they are still here


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Originally Posted by Chronos the Defiler
if it would be possible...could you maybe have it so a player is replaced by an NPC/Henchmen in any mission...not just the tournament/pvp ones
also maybe have it so if they leave the hench that is replaced, will have all the same skills etc. as the person who left, so it is like they are still here ![]() |

.We lost in the end probibly because we were short 2 players but oh well.|
Originally Posted by Deathlord
But then people will start abusing whereas you have a lvl 10 guy doing some yaks bend mission, he gets 5 of his lvl 20 buddies and all they need to do is join and leave, and you got a instant run. People might do this for money and you know how arenanet is about quick cash... Too easily abused, it's a good idea but too hard to find a counter to balance it out.
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Originally Posted by Chronos the Defiler
if it would be possible...could you maybe have it so a player is replaced by an NPC/Henchmen in any mission...not just the tournament/pvp ones
also maybe have it so if they leave the hench that is replaced, will have all the same skills etc. as the person who left, so it is like they are still here ![]() |
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Originally Posted by Stev0
4) Attitudes of players are that because they have already finished the mission and want to do it again, They think they have the right to crap on other players when things either go badly or NOT THEIR way. I could slide him to ignore but that player is in the group. This game needs a kick vote.
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Originally Posted by Talesin Darkbriar
A couple quick observations:
1.) Quality not quantity wins the day, and the mission as well. Develop in-game friendships with people and work with them. What's the rush? The game only goes to level 20 - I've already beat you! Take your time, smell the flowers, and enjoy where you are and what you are doing. 2.) What's in a name? Everything actually. A name is a precursor of things to come. You group up with someone named Lord of the Jedi; don't be surprised when the 15 year old has a tantrum and leaves in a huff. Doubly so for idiots with revolting or disgusting names. 3.) Taking extra time to get great people in your group = success. Throwing together a bunch of random misfits = 95% failure in most cases. (there are always the rare few) Would you rather spend 30 minutes assembling a team, or get 30 minutes into the mission and have them all leave in a fit of pique or otherwise immature action? Play accordingly, Talesin |