How much is in the game? Well lets see...
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Originally Posted by BE|Dac
from guildwars.com
The game is designed to reward player skill and teamwork, not time spent playing, so you won't need to spend hundreds of hours leveling up your character to compete.
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In the game. If you have 8 skills that work well together and people who know what they are doing you can compete. As to how well, that is an argument that is hashed out in other places, but you can compete and in some cases do well. Verdict: in the game.
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Guilds can challenge other guilds to battle, compete for control of key parts of the world, and be ranked on a worldwide ladder
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Verdict: In the game.
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Guild Wars heroes come in all types: male and female, large and small, and in any of 36 combinations of the six professions: Warrior, Ranger, Monk, Elementalist, Mesmer, and Necromancer. With more than 150 unique skills per character, which can be combined for any number of effects, the possibilities are mind boggling.
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Verdict: In the game.
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You don't have to spend countless hours on a leveling treadmill to get to the interesting parts of the game, because combat is designed to be strategically interesting and challenging right from the beginning. You don't have to spend hours running around the world to prepare for a quest, because Guild Wars allows you to instantly travel to the beginning of any quest that you've previously unlocked. You'll never spend days playing, only to discover that the choices you made early have left you with a permanently uncompetitive character. The unique skill system in Guild Wars encourages infinite experimentation
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No matter how many or few skills you have, you are not left with a bum build. You can change nearly on a whim. This encourages infinate experimentation. Verdict: In the game.
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new mission-based design that eliminates some of the more tedious aspects of those games
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You are picking out works in sentences. Read the whole thing, it eliminates "some of" not all. Missions do help with removal of some tedious aspect of traditional MMO's. Verdict: In the game.
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both easy to learn and compelling to play long term, and yet does not require players to spend hundreds of hours slogging through the preparation just to get to the fun bits.
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The game does not require you to play at all before you can get to the fun bits. Premades exist. Additionally, taking a character to 20 which is about 20-30 hours, gives you enough skills for a few builds. Again, there is nothing preventing you from getting to the fun bits, aka PvP. You can argue that people will have more variety or runes or whatnot, but nothing prevents you from going there. Verdict: In the game.
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we prefer to call it a CORPG (Competitive Online Role-Playing Game).
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? Well it's what they call it. It is competitive and it is an Online Role-Playing Game. Verdict: In the game.
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Success in Guild Wars is always the result of player skill, not time spent playing or the size of one's guild.
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This is the only one that I feel is up for debate. If you don't have 8 people, you can't have any success in GW so size does matter to some degree. It can also be argued that unlocks are important enough to tip the scales on the side of people who have more. So this one is harder to say. Verdict: Uncertain to not in the game.
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How much of the above is actually in the game?
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Most of it.