Weapon Questions

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Lt.Crumpet
Lt.Crumpet
Frost Gate Guardian
#1
There is one thing that is kinda bugging me so far, but before I go any farther Ill tell you that I missed the March BWE so if this sounds redundant or stupid i have an excuse.
In several of the Guild Wars wallpapers and in the loading screen there is dual wielding. Will there be dual wielding in the final game? And maybe one handed maces/hammers and two handed swords and axes?
NiteX
NiteX
Academy Page
#2
Haha, I was just about to make a thread about dual weapons. Luckily I read yours before. But yeah I want to know the same thing. I think if you have a warrior profession either first or second you should be able to dual wield. I would sure like two swords or axes.
static deathbringer
static deathbringer
Krytan Explorer
#3
Quote:
Originally Posted by Lt.Crumpet
There is one thing that is kinda bugging me so far, but before I go any farther Ill tell you that I missed the March BWE so if this sounds redundant or stupid i have an excuse.
In several of the Guild Wars wallpapers and in the loading screen there is dual wielding. Will there be dual wielding in the final game? And maybe one handed maces/hammers and two handed swords and axes?
there is at this time no dual wielding but may be in future chapters
Lt.Crumpet
Lt.Crumpet
Frost Gate Guardian
#4
ya i really think there should be dual wielding but it should be kinda hard to get. maybe only able to get the skill at at least lvl 25-30 or somthin.
NiteX
NiteX
Academy Page
#5
Quote:
Originally Posted by Lt.Crumpet
ya i really think there should be dual wielding but it should be kinda hard to get. maybe only able to get the skill at at least lvl 25-30 or somthin.
But, the game has a lvl cap limit of lvl 20 0_o.
L
Loviatar
Underworld Spelunker
#6
Quote:
Originally Posted by NiteX
But, the game has a lvl cap limit of lvl 20 0_o.
and they are not raising it for the next chapters either
K
Kityn
Krytan Explorer
#7
Perhaps a special weapon set for dual wielding which would give everyone a chance at getting duals who has a warrior as primary or as a secondary profession.I think a lil more damage would apply but defense would drop a lil as well to offset having duals.It would mostly be a cosmetic look
Kha
Kha
Sins FTW!
#8
Quote:
Originally Posted by czymann
Perhaps a special weapon set for dual wielding which would give everyone a chance at getting duals who has a warrior as primary or as a secondary profession.I think a lil more damage would apply but defense would drop a lil as well to offset having duals.It would mostly be a cosmetic look
Dual wielding should be a new attribute for a new profession introduced in a future chapter. I hope this is how it will work because it would make sense. Just because you know how to use a sword doesn't mean you can effectively dual wield them. So I agree that a special weapon set would be nice, and have it for the Dual Wield attribute.

I think this topic has already been discussed. It doesn't hurt to search before posting.
K
Kityn
Krytan Explorer
#9
[QUOTE=Kha]Dual wielding should be a new attribute for a new profession introduced in a future chapter. I hope this is how it will work because it would make sense. Just because you know how to use a sword doesn't mean you can effectively dual wield them. So I agree that a special weapon set would be nice, and have it for the Dual Wield attribute.

That would be a much better idea.What I suggested was just the bare minimum.I didn't want to sound too hopefull

http://www.guildwarsguru.com/forum/s...t=dual+weapons

and

http://www.guildwarsguru.com/forum/s...t=dual+weapons
E
Elythor
Lion's Arch Merchant
#10
Or there might never be dual weapons at all. If you were in the last BWE (ie before the recent UI changes), you'd notice that Devona (ie girl in the loading screen) only has a single sword/dagger now...and no long dual wields.


I suppose ANet did that to prevent expectation of dual wielding in game.
s
sama
Frost Gate Guardian
#11
hmm, how would that work with two swords. it would make swords overpowered no? swords are fastest melee weapon and two of them is more dmg than a hammer. and like do you final thrust with two swords? that's 130+ dmg...
Lt.Crumpet
Lt.Crumpet
Frost Gate Guardian
#12
yes it would do a ton of damage but the way i was thinking u would also take a ton of damage b/c u dont have a shield. maybe it would be better for a special class like rogue or somthing. if warriors are takin tons of damage it kinda ruins the hole tank aspect.
Lt.Crumpet
Lt.Crumpet
Frost Gate Guardian
#13
correction: takin tons of damage as in dying fast, not just the tons that they take already.
O
Orbit
Ascalonian Squire
#14
If they added dual weapon ability in a new chapter, that would open a lot of new stuff. One thing would be new skills for dual weapons.
Blocking, crossing your swords in front of you blocks the next attack. Spinning around attack, attack all adjacent foes near you. hehe
Manderlock
Manderlock
Wilds Pathfinder
#15
Quote:
Originally Posted by Kha
Dual wielding should be a new attribute for a new profession introduced in a future chapter. I hope this is how it will work because it would make sense. Just because you know how to use a sword doesn't mean you can effectively dual wield them. So I agree that a special weapon set would be nice, and have it for the Dual Wield attribute.

I think this topic has already been discussed. It doesn't hurt to search before posting.


bah, i think that if any class can get dual wielding it should be tha warrior

just how i feel tho.......
Aladdar
Aladdar
Elite Guru
#16
why? because other games have allowed it? I don't think anyone should be able to dual wield huge swords. The only dual wielding that is believable to me is to have a rogue type character dual wielding small weapons such as daggers, sais, etc... More martial weapons.

I would love to see this added in a new profession in an expansion.
Manderlock
Manderlock
Wilds Pathfinder
#17
i can see dagers, however how is duel shimatars "huge" swords?
im not say that war's should get dual wielding great swords but being that he is a warrior i do belive that he has mastered many aspects of hand-to-hand combat, so why would dw be wrong?
T
Taranis
Lion's Arch Merchant
#18
I think dual-weapons should be Ranger-based, for one wapon you just need some strengh to wield it and hit enemies with it but to use 2 weapons the same time you kinda need some dexterity too or youd hurt yourself, that's why I'd give the ranger dual weapons, but they should make it like this, both weapons when dual-wielded would have 75% of the true attack-power so if a ranger had 2 weapons they wouldn't end up being over-powered and unbalanced so if a Warrior with 1 sword and a shield would be able to face the Ranger with his 2 weapons since the shields giving him a better defence?! Sorry for my english in this post, hope you still got what I mean hehe!
Manderlock
Manderlock
Wilds Pathfinder
#19
Quote:
Originally Posted by Taranis
I think dual-weapons should be Ranger-based, for one wapon you just need some strengh to wield it and hit enemies with it but to use 2 weapons the same time you kinda need some dexterity too or youd hurt yourself, that's why I'd give the ranger dual weapons, but they should make it like this, both weapons when dual-wielded would have 75% of the true attack-power so if a ranger had 2 weapons they wouldn't end up being over-powered and unbalanced so if a Warrior with 1 sword and a shield would be able to face the Ranger with his 2 weapons since the shields giving him a better defence?! Sorry for my english in this post, hope you still got what I mean hehe!
lol well me im a warrior guy, and you seem like a ranger guy

all that put aside i think we can both agree that dw should be implemented
at a later date. it maters not how they do or who they give it to, it would be a good addition
Fenix Swiftblade
Fenix Swiftblade
Lion's Arch Merchant
#20
I think that if dual weilding were introduced it should be in the form of rogue type weapons (two daggers, rapiers (my personal RPG weapon of choice), short swords), and possibly as a second ranger weapon attribute with it's own set of skills. It would be a lot like permanent flurry, you attack faster but deal less damage. I don't think it should affect defense though (from a roleplaying standpoint, not a game balance standpoint), because if you know how to weild two weapons at once you should be able to use one to parry.

I really think they could be worked into this version of the game (I know it would have to be in a new chapter, but it wouldn't have to be a new class, or any other drastic change) The weapons would have to be a lot weaker for being fast though beacuse not only is there a faster attack speed in general, but for a warrior the adrenaline meters would fill up a lot faster. Another reason why it wouldn't be a good idea to give them to a warrior without a good deal of balancing in the attack skills.

Another idea would be to just make another type of off-hand item (in this case only daggers, or something similar) that would have both penalties and bonuses, i.e. more damage dealt but also more damage recieved. This way the existing weapon system is intact, and if these new items are properly balanced with the other off-hand options it would work.