New SoC system makes it impossible to capture from "end bosses"

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Ninlawen
Ascalonian Squire
#1
When you kill many of the boss mobs the game immediately goes to a cut-scene, now making it impossible to capture any skills from these mobs. This is also true for all the facets in Dragon's Lair except for the strength facet. Unless there is a way to get around this, I'd say this is a pretty serious problem. Hopefully some carification or another hotfix will come soon
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Elythor
Lion's Arch Merchant
#2
For Dragon's Lair, you don't trigger the scene unless you walk into the portal....so just tell your party not to walk into the portal.

But that's true you won't be able to cap Hundred Blades after defeating you-know-who.
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Ninlawen
Ascalonian Squire
#3
From my experience it goes to the cutscene after like 5 seconds of killing the facet, if you run into the portal within that time you skip the cutscene and go straight to the next area. I could be wrong though, haven't done a lot of experimentation with it.
spiritofcat
spiritofcat
Jungle Guide
#4
A solution to this would be a dialog like the unclaimed items one that appears after the completion of the mission. It would list all the boss monsters that you had killed in the mission and allow you to capture from them then. Of course, this isn't an optimal solution because the fact that you end up back in a town means you could equip more capture signets to harvest extra skills. But something LIKE that could do the job...
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Ninlawen
Ascalonian Squire
#5
Yeah it would require some sort of purgatory area after the mission (pass or fail) where you could cast SoC and pick through all the boss mobs you killed. I'm sure this will be sorted out fairly quickly as it seems like it will impede the progress of a good number of people.
D
Drakron
Krytan Explorer
#6
Perhaps two versions of the signet, one like this one and one like the old one.
eA-Zaku
eA-Zaku
Krytan Explorer
#7
I was going to say something like that. I was going to say that perhaps they should have left the SoC alone, as well as adding on that option. This way you can capture skills while the enemy is alive, like end bosses (You-know-who is not the only boss with Hundred Blades, last time I checked) and for convenience, normal bosses could be capped when they are dead.
Helios
Helios
Lion's Arch Merchant
#8
Quote:
Originally Posted by eA-Zaku
I was going to say something like that. I was going to say that perhaps they should have left the SoC alone, as well as adding on that option. This way you can capture skills while the enemy is alive, like end bosses (You-know-who is not the only boss with Hundred Blades, last time I checked) and for convenience, normal bosses could be capped when they are dead.
Isn't that exactly what they changed it to? Has anyone actually tried to capture a skill as of the update to prove this?

Edit:Nevermind, tried it. It does stink if anyone wants to get 100 Blades... unless they made a change to what happens after fighting that particular boss.
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Ninlawen
Ascalonian Squire
#9
You can't cast it until you're in range of a dead boss mob.
Helios
Helios
Lion's Arch Merchant
#10
Good news! I just went through the mission with the unspeakable boss that has 100 Blades to check it out. His body is available for skill reaping after the cinematic. It will be right next to you afterwards.
InvaderGIR
InvaderGIR
Academy Page
#11
What about you-know-who with Barrage then? I haven't tested that out, but I know upon killing him, it triggers the cutscene that'll end the mission.
Helios
Helios
Lion's Arch Merchant
#12
Someone will just have to test it. I wouldn't worry. If it's unattainable, ANet will hear about it and hopefully fix it. But something tells me they didn't do this without taking cutscenes into consideration.
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Bazooka
Academy Page
#13
I concur that this is an annoyance. Hopefully the "adding more bosses who use elite skills" in the last update helps mitigate this, somewhat.



Explore young padawan
Galatea
Galatea
Core Guru
#14
Quote:
Originally Posted by Drakron
Perhaps two versions of the signet, one like this one and one like the old one.
Or rather than two -- the one single signet to work during battle AS WELL AS after mob's death.
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Lewick
Frost Gate Guardian
#15
Quote:
Originally Posted by InvaderGIR
What about you-know-who with Barrage then? I haven't tested that out, but I know upon killing him, it triggers the cutscene that'll end the mission.
You can still get it. You just need to kill you-know-who before the you-know-whats around him die. Just keep one of the you-know-whats alive, kill you-know-who, and then capture you-know-what into your you-know-where.
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Deathlord
Krytan Explorer
#16
Pretty much an easy solution that most people have already caught on. Just allow it so that you can cap while battling and during death, simple and easy.
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zemelett
Frost Gate Guardian
#17
I was playing this area last night and we discovered that if you pull the dragon away from his start location before killing him it wont trigger the cut sceene untill you walk back to where he was.
Talesin Darkbriar
Talesin Darkbriar
Krytan Explorer
#18
Quote:
Originally Posted by Helios
Good news! I just went through the mission with the unspeakable boss that has 100 Blades to check it out. His body is available for skill reaping after the cinematic. It will be right next to you afterwards.
Aye Helios, but there are several coop missions that have you zoning to new lands immediately after; and in those cases it is indeed still an issue.

I liked the idea of if you had a signet in your hotbar, you have the option at mission conclusion to capture one of the abilities (if applicable.)

Talesin
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Oni No Arashi
Frost Gate Guardian
#19
Quote:
Originally Posted by Lewick
You can still get it. You just need to kill you-know-who before the you-know-whats around him die. Just keep one of the you-know-whats alive, kill you-know-who, and then capture you-know-what into your you-know-where.
This is a negative. As soon as he was dead it went to the cut scene. Sucked, majorly
L
Lewick
Frost Gate Guardian
#20
Quote:
Originally Posted by Oni No Arashi
This is a negative. As soon as he was dead it went to the cut scene. Sucked, majorly
Ok that's just broken then. They'll need to put out a patch to allow both in-fight captures and post-mortem captures. I think the whole point of their patch was to reduce the spamming people had to do on the SoC in order to get the correct skill, and some people were having issues getting the timing correct.

With the above you-know-who, he used the skill so often it was easy to capture it. I captured Spell Breaker last night and it seemed so goofy and easy to capture it, it almost depressed me.