this is a collection of information and ideas and problems I've read about in this forum and experienced during game play. Most of this has been said before, but I'm highlighting the things that I think almost everybody can agree on.
Major problems:
Economy. I know this has been discussed exclusively before and that many ideas have been thrown on the table. Prices for items are fluctuating by the tens of THOUSANDS; Possible Solutions: a price chart (blue book) type thing that people base their prices on would be EXTREMELY helpful. That might restrict people too much (the people that want to oversell their stuff to noobs might not like this), so an alternate idea would be to set up several trade districts or even a PLACE in town where you can purchase a stand to sell your stuff at.
Problems with the henchmen. Where do I begin... They aggro monsters you walk by, they cannot be used in teleporters (as far as I know), get stuck and ruin the quest when you die and he's just standing there, and noclip back to the place they died at re aggro the mobs far away from you. Possible Solution: include a very basic control panel for henchmen. Just a little "order" panel that can tell them to stop or attack.
Problems with the cinematics. I'm pretty appalled at this one - When you aggro a mob and then watch a cinematic (and not everybody skips it) you and your party dies. This is CRAZY; You can be watching one of the last cinematics before the end of a mission, and some guy way off away from the group will aggro a boss and you'll all find yourselves dead. This is A MAJOR issue, and I think everybody here can agree with that. Possible solution: return everybody in a party to full health at the end of a cinematic, and make them invincible when the cinematic is going.
Minor issues:
Minimap spammers and group members. I find it increasingly hard finding a party that isn't filled with people that spam the minimap, call everyone gay, aggro 3+ mobs at a time, and end up quitting when you need them the most. There's usually no way to figure out if someone in your party is one of these people, but I find one in just about every other time I do a mission. Possible solutions: possibly make a system that gauges how many times you have WILLINGLY left a group before a mission was over. I don't know how this would work completely affectively, but I'm sure a solid rating system could be put in place to help find groups that can actually finish a mission together. Another idea was to assign everybody a different draw color on the minimap and an ignore button so that you don't have to see their garbage when you're doing a mission. Again: This is just an idea, and I doubt everybody will agree entirely with every thing.
Guild activities It seems to me like after beating every part of the single player game guildwars becomes a bit stale; there's the occasional guild war and stuff, but there's no real "guild-only" missions or guild only events that actually will you to go play with your guild. Possible solution: include some guild-exclusive events and make the actual guild play more of a focus of the game. It's called guild wars!!
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