I've yet to hear a valid argument against farming. Yes, there are many complaints - some about the one true way the game should be played, others are opinions about how boring farming is. I've yet to see someone demonstrate how it harms the game whereas there are plenty of arguments for how tampering with drop rates (read nerfing) is hurting the economy, PvP, hardcore vs casual balance, etc.
What does ANet know that we don't? Why are they nerfing all of the great spots? The only thing I can assume is that they want to slow down the process of completing your character which doesn't jive with anything they've said in the months leading up to release. Imagine a Guild Wars where drop rates were the same as during the BWE or even on release. Most everyone would have their superior vigor rune and a couple rare weapons they really like. I don't know what's wrong with that picture?
Part of me likes the fact that rare should really mean rare however when you take into account all the probabilities in finding your ideal weapon, "practically impossible" sums it up nicely. Considering all the different types of weapons (staff, wand, sword, axe, hammer, bow) and then all the attributes they're attached to and lastly the different brands which can range from aesthetic to functional (ie, short bow vs longbow)......the rare weapon/item for you is practically impossible to find. Decreasing the drop rate on top of that is ludicrous!!
Someone explain to me the positive aspects as to what ANet is doing because I just can't see them.
G
