people want unlimited (not happening due to great idea by guildwars)
some beg for 10 (i understand.. you are carrying rez signet and wished you brought that other move because those guys really suck)
i beg for more.. you guys beg me to shut the hell up.. i mean tell me..
ok...
8 primary skill slots
8 profession skill slots
ring signet slots
/while i'm at it... an elite spell for each profession you have mastered
now don't get too hasty with the replies...
hear me out!
the primary skill slots involve the things needed
(which aren't in existance as of yet)
which keep you alive when things are getting tight and you need to buy some time to accumulate some mana/adrenaline...
primary moves include...
duck (dodge the next sword melee attack)
sprint/run (something all people should have and not just warrior)
dodge (dodge projectile attack)
elite dodge (blah blah blah)
so forth and so on, etc.
you get my point
these help you outside of your profession in the every day world
all of these cost either nothing or adrenaline
(which should be implemented on all classes for now on..)
ADRENALINE BASED MAGIC!!!!
if warriors have to wait 10 seconds to deal 70 dmg
how come elementalists can deal 200 dmg in 2 seconds
how do they get the necessary mental capacity to spit out super duper fire flames out their hands instantanously without getting mentally prepared for such a feat...
(don't get upset yet.. such adrenal/ magical essence PREP spells will be implemented to speed you up like always, but not just instant flame ON JOHNNY TORCH!)
so now... higher level MAGIC MOVES ARE ADRENAL BASED
and SIGNETS must now "BE BURNING" with energy for use
that means, like the magic ring of power or sting that detects the trolls
these magical items must burn with energy before you can use them
they burn due to dmg, success or failure in a fight, much like adrenaline
RING SLOTS
the ring slots are away from the basic 8/8
depending on your class, you can wear 1, 2, or even 4 rings at once
in PVE, you may put on a ring to use it...
such as a victorious celebration dance of resurrecting your allies because you were the only survivor... or perhaps resurrection scrolls which are carried in the inventory (can only be used when not in combat)
PROFESSION SLOTS
like always, profession slots are reserved for the things that make you that unique little snowflake of evil..
same as before... no need to explain
THIS GIVES YOU SPELL CASTERS +8 more spells to mix it up a little ***see below
and US WARRIORS 6-8 more moves to attack with
no longer will warriors have to sacrifice savage slash against monk
for pure strike against ranger
or seeking blade against warrior in a stance
final thrust and galrath can be together without forgetting the ever useful healing signet ring...
resurrection ring will always be there people!
BUT WILL THE NEWBIE USE IT????
hey... you mesmers and mages can finally break out RUST...
and KEYSTONE SIGNET... hahaha
in conclusion,
this new system is benificial to all
this helps everyone dodge and move like warriors and rangers, monks enjoy!
this also helps warriors the most because wasting slots on mobility and rez rings, and healing rings were the things that kept the warrior from actually having more than 3-4 moves dedicated only to swordfighting... meanwhile a monk has 8 moves dedicated to his profession.. that of healing and taking care of the party... all across the board, things will equal out...
warriors will be more deadly again
people can run/dodge from warriors instead of just throwing up
DEFEAT ALL SPELLS such as diversion, zealot fire/boon, symbol of wrath, etc
which will now require adrenaline (or be personally modified so that they are moves and not exploits in a NEATO unlimited life mana and dmg trick)
THANK YOU... teh end.
***primary moves could be magical PREPS like "prepared mind", "prediction"
and of course those glyphs which give you more energy/power
your profession is the actual casting of fireball, firestorm, etc
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