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Originally Posted by Goonter
I do agree that country vs country isnt a good idea.
Its unfair to some players in areas that dont compete as well and in some cases inspires racisim. What would have been swell would have been to select a diety in character creation. Newly formed guilds would select a diety too. However, the guilds gods will not change your god. Then when that guild whens HoH, everyone with that selected diety would receve the blessing. Also if a person wanted to change dieties they could do quest (like secondary class changing quest). But the quest offers no bonus or reward and to change back and forth you would have to do the quest again. A guild should be able to change its deity too, by some way of challenging the gods or something. |
So what do you think about this? Would you rather have this then C vs C?
If you have any other ideas feel free to post 'em of course.
I was actually thinking about simply giving the winning Guild the favor of the gods instead of their entire server, i mean, they won, not the server.


i like this idea,
it sounds alot more cohesive, and managable , you could even make the morale boost of whatever god somehow factored in by how many ppl following that god are online i.e. more worshipers, the more of a boost . however that would need to be minimal for any type of balance :P