This was originally posted on the gwonline.net forums,
you can find people's opinions etc in the thread here
http://forums.gwonline.net/showthrea...0&page=1&pp=10
I thought i'd post it here too in the hope that Anet might see it.
Presently, the Guild Halls arn't used for all that much, sure they're a nice meeting place for your guild, sure they're used for Guild battles, but there is a huge missed oppotunity here.
I've heard all the suggestions from a guild bank to customising the flags to the guild emblem, these are good but I'm suggesting something a little more radical.
How about the Guild Halls contain an optional PVE practice minigame, where you can set the guild hall to spawn "waves" of monsters and see how long your guild can survive, the waves would increase in difficulty and size until the team is erradicated with boss monsters being spawned at the end of each wave.
The setup would be something similar to UT2004's invasion gametype, with mobs getting potentially huge.
Of course these monsters would yeild no XP and 0 drops, in place of XP would be points, this would allow for a high score board to be implemented much like the guild ranking board. It would be good fun and good practice to see how far you can take your team, something to do when bored, a place to try out new weapons, builds, strategies, teamwork.
On top of this perhaps a monster unlocking system could be implemented, where by the guild hall only spawns monsters that you've previously killed. This way no suprises are ruined and it encourages teams to go out hunting in search of rare monsters.
Well just throwing up an idea, tell me what you think.
-Tiyuri
T

