Imagine you are playing an RPG, a single player RPG, like Morrowind. You go to do a large scale quest where you are fighting a very new form of enemy. You realize, that these enemies are so strong that you must seek a seer that will help you upgrade your items to assist you in the war against these beings. You travel for a long way, fighting numerous enemies, and eventually you end up on the top of a mountain cave, talking to the seer. He tells you that you must slay a legendary beast of great power, bring to him the essence of the beast, and then bring it back to him. When this is done, he will help you. You do his task, and tells you that he will enchant one of your armor pieces. You agree, but realize that only one piece is not enough. You must do this process again, five times total, to be exact.
Was this what the developers were thinking? Let me get this straight, they actually made a mission where you must RUN through a horde of enemies, 5 times, to infuse every piece of armor you have, just so you could DO the mission? First of all, this makes no sense plotwise. Doing the mission 5 times in a row killing the same creature 5 times just doesn't make sense. Maybe the GW devs don't care about plot.
But does that mean that the devs wanted something to be specifically tedious? They actually wanted you to run to the top of the mountain 5 times (More if you messed up. It took me 8 tries because theres a chance no one makes it or dies.) to infuse your armor? Huh? What kind of a game is this? This makes no frickin sense, as if the devs really were thinking "Hmm what can we do to make this game longer and harder? Oh yeah, lets make people do a lame ass quest that takes half an hour TWICE? NO WAIT! 3 times! THATS NOT ENOUGH! MAKE IT 10! No wait, that's too much, just make it 5, that way people won't be TOO pissed!"
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