Grind? What grind?

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Zubrowka
Zubrowka
Frost Gate Guardian
#1
I'm relatively new to this game, having bought it a week ago. I must say I'm surprised to find people complaining about grind in GW. Three weeks of playing Matrix Online probably wrapped my mind a little. To me, grind means running the exact same mission over and over and over again. And once you level, you do the same thing again and again until you hit level 50. I'm level 8 in GW right now and I haven't experienced anything that resembles grind. Over the course of doing quests you level up naturally. Because the skills you unlock doesn't give you that big of an advantage anyway, I never felt like I had to go kill monsters just to get XP.

If people want to do PvP, they can just create a PvP character at level 20, right? Or am I missing something?

P.S. The PvE in this game is great. I love the fact that they tell you what's going on in the story.
Exion
Exion
Ascalonian Squire
#2
That's about right,the people complaining are the ones that want pvp made characters with all skills. If they took the time to just play through the missions there is no grind,unless your farming.
B
Bamelin
Academy Page
#3
Quote:
Originally Posted by Zubrowka
I'm relatively new to this game, having bought it a week ago. I must say I'm surprised to find people complaining about grind in GW. Three weeks of playing Matrix Online probably wrapped my mind a little. To me, grind means running the exact same mission over and over and over again. And once you level, you do the same thing again and again until you hit level 50. I'm level 8 in GW right now and I haven't experienced anything that resembles grind. Over the course of doing quests you level up naturally. Because the skills you unlock doesn't give you that big of an advantage anyway, I never felt like I had to go kill monsters just to get XP.

If people want to do PvP, they can just create a PvP character at level 20, right? Or am I missing something?

P.S. The PvE in this game is great. I love the fact that they tell you what's going on in the story.
Wait until you hit lvl 20 and are a wee bit short on skill pts or you need a number of elites.

Then you'll see what we are talking about.

In the early stages (PvE wise) the game plays like a dream come true. Fun and fast missions, easy lvling, skill pts galore.

And then you ascend and reality hits. You don't have all the skills you want for PvP. You dont' have enough skill pts to buy those skills. You dont' have the elites you need. You dont' have the runes you need for competitive play. The list goes on and on.

Bamelin
Z
Zeru
Wilds Pathfinder
#4
The grind people are referring to is not leveling grind. I think 3 ppl leveled to the max in around a day or so after release and a bunch followed them soon after.

There are 3 ways to play pvp in this game:
1) Make a pvp character and use one of the premade templates (which generally are pretty bad and become obselete quickly).
2) Run a pve character through the whole game, collecting weapons and items and skills to use in pvp.
3) Run a pve character through the whole game multiple times, unlocking a large majority of all useful skills, runes, and weapon mods, then using those unlocked items (to unlock something you use an ID kit on a blue, purple, or gold item and it may unlock something for pvp) so that you can recreate and change around your pvp character at will.

Obviously if you want to perform up to your best or you and your guild want to compete for high rankings option 3 is the only valid one to go with.

The grind comes in the unlocking process. There are just so many skills in this game and many of them useful at some point or another and you get so few skill points even with quests that you have to rerun through the campaigns multiple times. Unlocking runes and weapon mods is even harder and by far more random; to give you an idea, I've played about 150 hours on 3 characters (100 on my main though) and even through I've specifically used much of that time to collect runes/mods in the most efficient way possible I still have few good weapon mods, maybe 10 minors, 5 majors, and 1 superior unlocked. There are 30-40 different runes I believe and while some are definitely useless, like superior strength/fast casting/energy storage or are rarely useful like superior beastmastery, there are still a substantial amount that you need if you want a flexible character. Elite skills are in the same scenario: You need to look online, find the skill you want, find the monster you get it from, find that monster (takes many many tries often because spawning is random), and then hope he uses the skill. Sometimes they just don't.

That repetitive process in those 3 areas is what is commonly referred to as grind. You may agree/disagree but you probably should try it out first and see the rate of progress before making your own opinions. If you're only lvl 8 though, there's a lot more of the game for you before that. The first time through, pve is a good deal of fun
A
AirOnG
Frost Gate Guardian
#5
Zeru has a very good synopsis of the grind in this game.
C
Caco-Cola
Krytan Explorer
#6
What do you mean you get 'so few skill points'?

I have 35 skill points that I'm not even using and I've finished the game and am in the PvP phase of the game.

There is no 'grind'.

The grind is made by the people who are too lazy to do things themselves and want instant gratification. They call it 'grind' cause they actually have to work for something.
N
NotoriousEvil
Academy Page
#7
To that extent you're right, but to capture elite skills you may need to grind. On another note, if you wanted to change your second proffession, you would then need to buy the skills for that, and if you wanted to somehow down the line change to another one, the same thing applies.
toastgodsupreme
toastgodsupreme
Wilds Pathfinder
#8
Quote:
Originally Posted by NotoriousEvil
To that extent you're right, but to capture elite skills you may need to grind. On another note, if you wanted to change your second proffession, you would then need to buy the skills for that, and if you wanted to somehow down the line change to another one, the same thing applies.
But then you're playing the game in a whole new way if you change your profession. Yeah it's a grind. But you can also just make a new char for that.

I'm looking forward to the end game grind/farming with checking out the other professions.

It means loot for me and friends, better gear, and the game doesn't stop growing so there will be new things to explore with that char.
Z
Zeru
Wilds Pathfinder
#9
He asked for why people were saying there was grind, and I told him the rationale and also to try it and make his own decision about it.

Coming in and saying the exact opposite without any rationale or logical reasoning to support it is just plain silly.

So few skill points is simply this: You gain 1 xp per level and 1 for completing a mission. After you ascend you gain 1 skill point at a very large amount of xp per skill point. So thats 19+25=44 skill points gained regularly, then X number after (lots and lots of farming for them). Quests help allievate that somewhat but then you run into the problem of a) finding the right ones for skills you need and b) some of the quests are actually very difficult/time consuming. There are what, around 75 skills per profession? Say 60-90% are going to be deemed useful at some point in pvp depending on profession. There's a pretty big discrepancy there, even with quests. That's why some of the pvpers in top guilds were having their guild members run them through the game over and over so they could ascend in 4 hours and gain that 24 or whatever skill points because it was a such higher rate of return than the other choices.
C
Caco-Cola
Krytan Explorer
#10
Quote:
He asked for why people were saying there was grind, and I told him the rationale and also to try it and make his own decision about it.

Coming in and saying the exact opposite without any rationale or logical reasoning to support it is just plain silly.
You mean arguing against you...

Anyways. I have 35 skill points left over. I did Warrior and Monk both as secondary professions, buying skills (olnly the ones I *need*, mind you) and I STILL have a ton of leftover skill points.

I really don't see the problem. And I don't grind, I don't farm, I don't play 1000 hours a day getting that extra skill point after I'm level 20 (though that is where at least 4 of them are from)

I still don't see the problem.



Actually I do. I got a lot of my skills from missions.

Ya'll don't want to do the missions, you don't want to work for your skills. Thus you term it as 'grind' and label it 'bad' so hopefully Anet will baby ya'll.
Zubrowka
Zubrowka
Frost Gate Guardian
#11
Quote:
The grind comes in the unlocking process. There are just so many skills in this game and many of them useful at some point or another and you get so few skill points even with quests that you have to rerun through the campaigns multiple times. Unlocking runes and weapon mods is even harder and by far more random;
Thank you for the illuminating explanation. Since I don't plan to do competitive PvP, I guess I won't be affected much. After lvl 20 can you still PvP for fun or are you always pitted against people trying to climb the ladder?

My opinion is that whenever you're doing something in a game for not the enjoyment of it, then it's grind. They were so successful at getting rid of level grind, why did they put it back in for PvP? Seems like it's just a misguided attempt to add replay-value to the game. Time spent in a game doesn't automatically translate to value. The player has to feel entertained. When playing is a chore that it's just a waste of time.

Having a lot of people running around just looking for stuff is detrimental to the RPG aspect of the game too. How can you play in-character when your teammates are clearly aiming for some out-of-character purpose?

Just my thoughts.
DrSLUGFly
DrSLUGFly
Desert Nomad
#12
It all comes down to what certain types expect out of the game. Those of us who are mostly into PvE will likely be very pleased with the lack of grind, while those who are mostly into PvP will likely be quite taken aback by the amount of grinding they should do. It's all perspective. Myself, I'd like to see a way for PvE to contribute to PvP players so they don't have to grind so much.
Z
Zoolooman
Academy Page
#13
Quote:
Originally Posted by Caco-Cola
You mean arguing against you...

Anyways. I have 35 skill points left over. I did Warrior and Monk both as secondary professions, buying skills (olnly the ones I *need*, mind you) and I STILL have a ton of leftover skill points.

I really don't see the problem. And I don't grind, I don't farm, I don't play 1000 hours a day getting that extra skill point after I'm level 20 (though that is where at least 4 of them are from)

I still don't see the problem.
You are making a specific character and concentrating on a small set of skills, and so your needs are much smaller. People who play PvP exclusively have to play the meta-game. For them, they need maximum diversity in order to change builds often. The number of skills they should buy in order to be competitive easily outnumbers the number of skill points they're provided.

It's such a problem grinding for more skill points that it's often better to just start a new character and have your friends run you through to Ascension in a day. That's indicative of a problem with earning skills for older characters.

Quote:
Actually I do. I got a lot of my skills from missions.

Ya'll don't want to do the missions, you don't want to work for your skills. Thus you term it as 'grind' and label it 'bad' so hopefully Anet will baby ya'll.
Doing all the missions is still insufficient for a full profession unlock. We're complaining because after we've completed all the quests, we still have to earn tens of thousands of experience in a game whose monsters rarely award more than a hundred.
C
Caco-Cola
Krytan Explorer
#14
I still don't see what you're talking about.

I PvP and have no problem with my one build.

Maybe it's just diverse enough, I dunno, but I've never had to change up my build just to do HoH (ToPK.....never noticed the Acronym before, weird).

Perhaps you can explain WHY you need 500 skill points and every skill in the game (when some are literally worthless, check out all the Mantras of the Mesmer, yah..when are you gonna use those? Mesmers don't even GET stances).

Perhaps you just need to weed through what is essential and what's just fluff.There's only about 20 or so mesmer skills that are actually valuable. The rest do random worthless stuff.

Quote:
Doing all the missions is still insufficient for a full profession unlock.
You don't NEED a full proffesion unlock though.
Aria
Aria
Sig Fairy
#15
Zoolooman did a very good job of explaining. However, I do want to add a few things.

The prerequisite of "fun" and playing is very different between a PvPer, and a PvEr. While PvE preparation consists of opening the box, and then just experiencing the game as it goes, PvP preparation involves at least 200 hours of PvE.

In other words, those who are interested primarily in PvE get what they want the moment they hop into the game. Those who wish for the experience of competitive PvP, however, must wait at least those 200 hours.

Now, there are a lot of people who argue that you can be competitive without needing 200 hours of PvE, and to those who are serious about PvP competition, that is simply not true. In fact, it's utterly false. Pre-mades are limited, and some are jokes. In a game based on strategy and the functionality of those eight skills you bring, flexibility is key. In a truly competitive team, when you go against a team who has a certain strategy, to effectively counter that attack, you will need certain skills. Fun is *not* stopping PvP, spending the next 5 days outfitting your team with those skills, capping elites, etc, and then picking up the battle again a week later.

This is why PvPers especially rush the game so fast -- because in order to compete, we need almost all of the available skills for that flexibility. Even if a player only wants to play one role -- for example, that of the monk, the secondary class is also subject to frequent change. Again, these changes might be a spur of the moment counter to an enemy build. Does your team really want to wait five hours for you to find that skill?

As for people complaining about grind because they want everything handed to them on a silver platter, that's a gross over-generalization. The common consensus for most top PvP guilds seems to be that 100 hours in preparation for competitive PvP is not grind. 200 hours is pushing it. However, in the current state of the game, it will take upwards of 600 hours to unlock all skills, items, and runes.

For the top PvP guilds who want the flexibility required to both put together a build as well as be entirely responsive to the challenges that they will face as a team, yes, there is too much grind. About 500 hours too much.

P.S.. this is just an explanation to those who are confused about the grind argument. Yes, ANet is working on it.
t
thaumaturge
Frost Gate Guardian
#16
Wait until later, the game starts getting hard when you get to level 20, thus not only will you be repeating many missions due to failure but you will often be required to repeat missions. How about the infusion mission, to beat the mission you'd want to get around 3 pieces of equipment infused (please feel free to say how great you are and how you didn't need to infuse anything) which requires repeating the mission. That is the ultimate definition of grind. Not to mention grinding for money and runes.

I'm a rational man I realise how much of a grind games can be, and this is a huge call but I'm going to say that this game is a bigger grind than you would expect. You need good equipment to compete, you need money to buy stuff, you need to repeat missions, you should get bonuses. People just farm, collecting items they want and since they now have 1000000gp they can charge whatever they want for them. The advantage of some weapons is small over others but they are still wanted even moreso for that extra performance. Those expecting to be rewarded on skill need to chose another game.

The fact that people "rush" through the missions to unlock skills is another reason to add this game to the grind list. Also I strongly object to rushing through the missions, what's the point? It's just useless time spent for PvPers, if ArenaNet want people playing through the single player then stop this rushing else PvP should be back where it was. Skills unlocked at start, weapon choice from zero hour.
B
BE|Dac
Banned
#17
One note:

Every single thread entitled, WTF WHERE IS THE GRIND? STOP CRYING?

always starts with..

Well i'm new to this game and have got to Lion's arch and so far I haven't noticed any grind?

Well Gee Mister, maybe thats cuz you haven't played long enough?


http://www.guildwarsguru.com/forum/a...tachmentid=586

here is a checklist of skills in the game. How many have you got? Even close?

Now add in runes, then item mods.
C
Caco-Cola
Krytan Explorer
#18
Thaumturge:

I'm level 20, have every piece infused, have a pretty nice wand but it's not golden, or blue...or even purple...I found it once and am not so focused on PvP that I feel I need to redo a mission 2000 times to get the one thing I need.

I'll admit though, I don't have the 15k armor, so I guess I"m still a newb since I don't have 75k and don't wanna run the infusion mission 11 times (10 to get every piece infused, 15k and regular set, and then once more to kill ...that guy (don't wanna spoil anything)).


200 hours? Bullshit. WHY do you need 200 hours? I have 158 hours and am perfectly fine. I have 4 elite skills.

Admittedly I don't have every freakin skill in the game but I re-iterate. WHY do you need them? You have to be flexible? Ok fine, but why? Look at this:

Quote:
Again, these changes might be a spur of the moment counter to an enemy build. Does your team really want to wait five hours for you to find that skill?
I don't know about you but I don't have a super awesome 1337 program that tells me what the other team has. So you never know what the other team will have to coutner what you have. If they have something geared that way well that's just luck of the draw.

Don't know what game you're playing but every time I've been through the HoH it's pretty much random and far too late to modify skill sets.


By the way I have 42 Mesmer skills. I don't forsee me needing the other 33 (or however many there are).

I've been through teh skill list, know which ones I want, and I have them too. And it iddn't take 600 hours either.


I'm still not seeing why ya'll need a UAS button. I have far more skills than I could use (I even have some warrior skills that I've never once used, they were just by-products of my Mesmer skill missions. Also I have some ranger skills and monk skills too from my alt that I just play whenever I'm bored of my main.)

Edit: Took out a part I didn't need, changed my mind.

You can think the way you want and I'll think the way I want. I just hope Anet doesn't give everyone a "Get everything you want because you don't wanna play the game" card.
FluidFox
FluidFox
Banned
#19
Caco, your statements only serve to point on that you are not familiar with high end pvp.

Yes, your 40 something skills might do quite nicely against people who don't know what they are doing. But when you finally get to any sort of serious competative level such as Guild vs Guild or even an organized team build you will be snuffed plain and simple. When you are up against a team that is completely upgraded with ideal runes and ideal equipment and doing enough spike damage to kill you in 2 1/2 seconds while managing to shut down your monks at the same time you might get some idea of what this game is really about.

This isn't meant as an attack on you, but you are operating under delusions of adequacy.
shazbawt
shazbawt
Ascalonian Squire
#20
Quote:
Originally Posted by thaumaturge
The fact that people "rush" through the missions to unlock skills is another reason to add this game to the grind list. Also I strongly object to rushing through the missions, what's the point? It's just useless time spent for PvPers, if ArenaNet want people playing through the single player then stop this rushing else PvP should be back where it was. Skills unlocked at start, weapon choice from zero hour.
The people that are making PVE chars just to unlock skills don't do anything PVE wise until after assention. Infact rushing chars straight to assention at lvl 4-5 works very well if they took mesmer sub. Experienced players know what they need, and they go get it. Unexperienced players unlock every skill they find because they think its a "useful thing to do".

Oh, and you don't repeat missions to get the best elites. The best elites can easily be found in the explorable areas.