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Originally Posted by Poppinjay
Why does healing have to be greater than damage? That doesn't seem obvious at all.
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If healing was less efficient than damage there would be no point to playing a healer, as you'd only ever be a speed bump. The time/energy that was spent healing would be better served dealing damage, so no healing would take place.
Healing has a huge weakness, which is its dependence on energy, and the fact that it is constantly cast. A warrior can deal damage consistently without energy while a monk can't heal without any (Hmm, there's an idea, healing wands

zap your party to health). This creates a vulnerability: You can exhaust their energy supply by continued damage, you can interrupt the spells being cast with disrupting chop etc., or you can disrupt their energy supply.
Anyone who thinks that the solution to a monk is to hit them more is stuck in the damage/healing mindset. Yes, damage spikes can kill, but it is more practical to remove a monk through his weakness than by opposing his strength.
If Healing wasn't better than damge there would be no rock-paper-scissors effect - damage would be king. Because healing dominates damage but damage dominates countering, and countering dominates healing you have a nice mix. In addition, a single good anti-caster mesmer can shut down two casters pretty well, just like a healer can oppose two warriors about right, and a warrior who gets up close to an anti-caster build can handle him pretty easily, probably without losing half his health (thus a 2:1 sort of effect) making the game pretty balanced. Then you get into disguises - that monk is actually a smiting monk/mesmer using ilusionary weapons, empathy, scourge healing and smiting, and he's bad news for the warrior facing him. This warrior is actually a Wa/Me monk-killer with Power Block and Blackout in his skill bar, along with a pile of warrior snares, disruptions and damage. It's all in what build you bring in.
I have little patience for people explaining how unfair something is when easy counters exist - there is more than one way to play, and if the build you are playing has difficulties vs other builds, change your build. You'll always have a weakness, but pick a role and play to it - there is no "ultra build" capable of dominating every other type. It seems every few days someone is on to complain about how weak they are, or how strong someone else is, when the truth is they just lack the experience to play the game right. Think of chess...is the Ruy Lopez or Queen's Gambit too powerful? No, they are effective, but defenses evolve to match the penings. There are always ways to counter or it would be no fun. Alekhine blew his opponent away when he first played his defense, but there's an easy solution to it - don't chase him. Rangers are hard for you warrior to catch and waste youtime chasing after them all over, only to gradually die to his poison and such? Don't chase him. Go for the other targets, and drop them, or bring along skills that will catch the ranger - sure, that'll hurt your offense in other areas, but that's the trade-off.