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Originally Posted by Norbix
Which quests specifically? What are they called?
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Well, this has been answered several times, but I'll post my thing again:
This was written for my guild:
Note that you can only change your secondary profession AFTER you Ascend. You used to be able to change it by just completing the quests for the NPC's, but it seems to be patched.
OK, I now have hands-on experience with changing your secondary profession. First of all the character you are playing does not have access to all past skills at once. You have to go back to the NPC and change your profession to get access to the old skills. The NPC's for changing your profession can be found in 3 places, all in the Crystal desert.
* Seeker's Passage - Monk / Ranger
* Hero's Audience - Necromancer / Elementalist
* Destiny's Gorge - Warrior / Mesmer
Each NPC will give you a quests which you must complete to change your profession. The quests will show up in your Quest Log as: The Monks Path / The Necromancers Path / The Warrior Path / The Mesmer Path / The Ranger Path / The Elementalist Path. Once you choose a new profession you must go to Skill Trainers and purchase the skills for that profession. At level 20 you continue to gain experience, but instead of gaining a new level you gain a skill point.
This is from BETA, but is now implemented into the live game...
In addition to the experimentation that you're allowed in Kingdom of Ascalon, where you can give every secondary profession a "trial run," you can now amend your character after you have reached Ascension(usually level 20). This means that a character into whom you've invested a goodly amount of time will be one that can be changed, rather than started anew. You don't need to recast, you can simply reconfigure by a method that is tied to the upper-level story of Guild Wars. It's like doing a re-spec, but better.
Another nice thing, according to one of our game designers, James Phinney, is that when you do choose a new secondary profession, you will keep all the skills that you have acquired with your other choices. So, if you selected Elementalist as a secondary profession when you first created the character, then changed to a Mesmer secondary, if in the future you decide to revisit the Elementalist again, you'll be stocked with all the skills that the character had on board before moving to that new profession.
The bottom line is that you could have a primary character who has experimented with all five available secondary professions. That character will likely have good stock of skills in each of those lines. In fact, that character could have every skill in each of the five available secondaries. The character then, in ways not yet to be revealed, will be able to shift to a different secondary and take advantage of a long history of roleplaying character development.
SUMMARY
You dont get one chance. You can change your secondary profession AS OFTEN as you want. You have to be level 20 and then do the secondary class quests. I have all secondary classes unlocked on my necro and switch between them all depending on my role in the group - whenever you switch it saves your abilities as well so you can have every ability in the game unlocked on just one character.