The Guild Wars Map Project.

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DrSLUGFly
DrSLUGFly
Desert Nomad
#41
just want to say, very sweet maps, clear and concise. Current reference maps are being deleted and new ones bookmarked

May I use these maps on my gw site? The site isn't in effect yet but it will focus on exploration. Of course I will credit you in the style you wish and provide links to your page/here/where you like.
Skrilling
Skrilling
Ascalonian Squire
#42
Sweet maps

Any plans to try to map Underworld or Fissure? Cause i've been through most of UW but the minimap and the big map don't change, kind of like the catacombs i guess Anyway, anyway i can help in these areas (i'm better at uw) I would be glad to
MOOMANiBE
MOOMANiBE
Academy Page
#43
Quote:
Originally Posted by Skrilling
Sweet maps

Any plans to try to map Underworld or Fissure? Cause i've been through most of UW but the minimap and the big map don't change, kind of like the catacombs i guess Anyway, anyway i can help in these areas (i'm better at uw) I would be glad to
Well, I have a very small attempt at the underworld sitting on my computer waiting for me to find a group that can fill in the rest of it, but that's rather lower priority compared to the other thing I'm working on. Not to mention, it's harder to do x_x
Erace
Erace
Lion's Arch Merchant
#44
great post, i can finaly get to Copperhamer Mines, Port Sledge and all those places with "ease"....now just to get past the mursaat hmmmm....
-
-=Mithrandir=-
Pre-Searing Cadet
#45
Hi. That's a GREAT Work!!!
But will you continue that? There will be more new maps and already now there aren't so many arenas as in the Beta..
MOOMANiBE
MOOMANiBE
Academy Page
#46
Heh, about the arenas.. I sort of like to update the maps all at once, so I've been holding off until I'm ready. Perhaps I should fix that up, though.
Wrath of m0o
Wrath of m0o
Desert Nomad
#47
This site has the best of everything...and that map r0cks....now could you add all the collectors...or just a big red dot for the Griffin Wing Collector....I cant remember where he was...and ive been everywhere......hmmm mabe ill search the underground again...Ohh that an Idea....Underworld Map Project !
=HT=Ingram
=HT=Ingram
Forge Runner
#48
MooManiBE, is it OK to mirror them on our guild sites, unmodified? we had done something similar to your new region maps a while ago to your big one cause some people couldn't open it except in IE, so We would like to update those with your build, linking back to you of course on source strings, which we also did when we cut it up into regions... but I think it will help relieve some bandwidth if we can mirror links on occasion... With provision that we give you credit where due...

some of us were inspired and have been trying to map out the underworld areas... but its been proving more difficult then expected. lol

I found that Nogame from GameAmp already did the catacombs too , for Pre-searing here: http://guildwars.gameamp.com/game_map/game_map/118.php

and the Prima Strategy guide has some maps of arena areas...
and has colector locations on their maps. that may be useful...
Skrilling
Skrilling
Ascalonian Squire
#49
Quote:
Well, I have a very small attempt at the underworld sitting on my computer waiting for me to find a group that can fill in the rest of it, but that's rather lower priority compared to the other thing I'm working on. Not to mention, it's harder to do x_x
Got it, but when it DOES become a priority, its not THAT.... ok its that hard, but I know a few folks that could help you make it easier. I think we got to one of the corners of it. We were lost at the time, but making headway in the direction we were going... whatever direction that was There were like fields of ranger wurms and ghostly riders and this really big thing that resembled the the great pit of carkoon from star wars if anybody knows where we were
MOOMANiBE
MOOMANiBE
Academy Page
#50
Quote:
Originally Posted by Skrilling
Got it, but when it DOES become a priority, :
It's probably next on my list. I was packing and unpacking stuff all weekend though, thanks to getting new carpeting, so I haven't been able to access my computer. Hopefully I'll be able to get back to a good pace working on the map ^^;

Quote:
Originally Posted by =HT=Ingram
MooManiBE, is it OK to mirror them on our guild sites, unmodified?
Yes, go ahead.
SOT
SOT
Banned
#51
This has been a major help. THANK YOU!
m
meichor
Ascalonian Squire
#52
On that Big Map at the bottom, there's 2 portals showing at the position of beetletun, but the town portal point of beetletun is not displayed on the map, but the small map on the top (kryta) has it. Suggest ya make a small change on that.
m
meichor
Ascalonian Squire
#53
On the big labeled map, u missed the beetletun town point, that u have it in the small kryta map.
MOOMANiBE
MOOMANiBE
Academy Page
#54
Yes, that was mentioned by someone else in another of the map threads. I'll get it fixed later today.
R
Rumina Kiran
Pre-Searing Cadet
#55
Hey I'm a fan of this map project, anyways I thought I would contribute too if this would be useful at all. It is a 100% (or at least I hope it is) explored lornars pass/dreadnoughts drift/snake dance run. It has quite a bit yours seems to be missing, especially in the northeast corner where your map boundary marker actually cuts off a small alternate passage through the Lornar section. I did this all with henchman last night so you can imagine the frustration -_-' But I thought I would submit em. If I have the format wrong or the pictures are taken to crappily just tell me and I will retake them. If you put my name with the contributors, just use Rumina Kiran, its my guild wars name. Anyways goodluck with this project and here are the pics!

http://img.photobucket.com/albums/v6...rtoRankor1.jpg

http://img.photobucket.com/albums/v6...withlabels.jpg

http://img.photobucket.com/albums/v6...rtoRankor2.jpg

http://img.photobucket.com/albums/v6...rtoRankor3.jpg
MOOMANiBE
MOOMANiBE
Academy Page
#56
Quote:
Originally Posted by Rumina Kiran
If I have the format wrong or the pictures are taken to crappily just tell me and I will retake them.
Well... you did take them wrong actually x_x

They need to be taken in the mini-map that appears when you press U, not the fullscreen map that appears when you press M. The difference is that the U-map doesn't have that pesky cloud layer and therefore keeps the map cleaner.
(By the way, sorry about yesterday. I'm uploading the fix for the maps now. I've also tried increasing the quality again, so the full maps are larger filesize but purtier)
MOOMANiBE
MOOMANiBE
Academy Page
#58
Doh! I tried to add it to the map last night and discovered that it's apparently the wrong resolution as well ;_;

Try 1280x1024 fullscreen, that's what I use to take shots.
R
Rumina Kiran
Pre-Searing Cadet
#59
I replaced the pics in the last link, hopefully they are good to go now.
Ollj
Ollj
Jungle Guide
#60
shame on everyone that just runs trough lonars pass without hugging a single worm!

great project so far.