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Originally Posted by Deagol
100 hours of amazing gameplay for US$ 50, that is 50 cent per hour. Pretty good deal.
I don't think Guild Wars was ever intended to be one of those game that takes over your life for years. Those tend to come with a monthly fee. Guild Wars is just ment to be something fun to relax with for people who already have a life.
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I'm not sure if it's about the money, though I see your point about time sinks. I find it hard to believe that somebody would feel they were not getting thier money out of the game. Perhaps somebody who is younger and unable to work.
I digress...
I remember way back in 'Nam... When everybody was playing Quake 2... I was playing Everquest 1. I played that game exclusively for 5 years almost non-stop. I felt as if my Cleric "Witt Tristan" was a living breathing person. I don't know how to explain it, but no other game has ever been able to duplicate it since.
I think the trick is getting the player to "Invest" immotion and effort into his player. But you can't make the game, a grind...
For example... Everquest 2... Lol. Graphics are "Bar None!" The best I have ever seen on anything. Period. End of Story... But the game is a total grind. It's so bad, that it seems like the game was deliberatly made that way to get you to play for as many months as possible. Pay to play... Month's = $$
Guild Wars costs nothing once you have a licence for the client. This eliminates the "Incentive" for the creators of the game to put in time sinks.
This is a good thing. On the other hand, if I'm lvl 20 in 3 weeks... I have not invested much into the character have I?
-Witt78