Warning on guildwars add-ons
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I already well knew about keyloggers in hacks and exploits like bots etc. Some of Diablo II's maphacks and meph/pindle bots have keyloggers, and DarkEden's SpeedHack has keyloggers. May it be a lesson to any cracking players out there. I didn't even think Guild Wars had bots and exploited bugs, didn't they guarantee this to be hack-free?
And Azunder.. Why are you paranoid? If you haven't downloaded any hacks or bots, you should have nothing to worry about. Makes me wonder.
And Azunder.. Why are you paranoid? If you haven't downloaded any hacks or bots, you should have nothing to worry about. Makes me wonder.
but surely cheaters can't be the only ones at risk from keyloggers and account hackers.
I wonder what else I could do to protect my account from getting hacked into? I don't want to go 9.11/homeland security paranoid about this, but I would like to feel comfortable that nobody is going to screw with my character or game.
I wonder what else I could do to protect my account from getting hacked into? I don't want to go 9.11/homeland security paranoid about this, but I would like to feel comfortable that nobody is going to screw with my character or game.
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I don't think the typical bot program would be as destructive here as it would be to a game like DAoC. Level 20 characters here are not that hard to make yourself, and their discoveries are tied to the account, not the character. There will be other attempts to cheat this program, but the auto-farming bot like a pindlerunner wont have much appeal.
Still... Anet has taken an agressive stance against cheaters and has no conflict of interest. DAoC had a huge conflict of intrest when it came to the radar hack. They could easily ban all the cheaters, but they would have lost a huge amount of income. So they slapped the cheaters on the wrist and banned about 100 of them, hoping to scare the other 10,000 using the program into quitting. Anet loses no income at all for banning a cheater, in fact it stands to gain another re-purchace of a CD Key. I expect to see far more perma-banning in this game than in any other to date.
Still... Anet has taken an agressive stance against cheaters and has no conflict of interest. DAoC had a huge conflict of intrest when it came to the radar hack. They could easily ban all the cheaters, but they would have lost a huge amount of income. So they slapped the cheaters on the wrist and banned about 100 of them, hoping to scare the other 10,000 using the program into quitting. Anet loses no income at all for banning a cheater, in fact it stands to gain another re-purchace of a CD Key. I expect to see far more perma-banning in this game than in any other to date.
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Originally Posted by Dahl
I already well knew about keyloggers in hacks and exploits like bots etc. Some of Diablo II's maphacks and meph/pindle bots have keyloggers, and DarkEden's SpeedHack has keyloggers. May it be a lesson to any cracking players out there. I didn't even think Guild Wars had bots and exploited bugs, didn't they guarantee this to be hack-free?
And Azunder.. Why are you paranoid? If you haven't downloaded any hacks or bots, you should have nothing to worry about. Makes me wonder. |
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