Why does monk mirror image wield axe and bow?
It's one thing to make a task challenging. It's another to warp the ArenaNet system of characters and combat to do make a task nearly impossible.
I run a healing monk. Imagine my surprise to find the "mirror image" of my all Divine/Healing Monk was an battleaxe/longbow wielding berzerker who looks like "Venom" and also happens to who cast all my holy spells as well as I do.
If you take a look in the player areas, you will find you already have a dreadfully tough time getting people to play monk characters. Getting them to play healer monks is even more difficult. Putting a razor-wire covered barrier surrounded by mines immediately before Ascension for charaters like mine who are willing to run around diving and dodging playing a non-combat role in a combat-oriented game is completely counter-intuitive. If you want to make sure you have nothing but Warrior/Monks running around in your Post-Ascension areas, keep doing silly things like giving huge advantages to heavily-armed characters in your content.
So... are you going to fix this quickly, or should we all quit trying to play anything but Warrior/Monks?
O

