It's been reported that Ritualist ashes have an aggro-grabbing effect, much like gears and books. It's like whoever is behind GW PvE has some kind of brain hemmorage, I mean we've had the gear and book tricks going on for what... 3,4 for months now without a fix then they add more ways to do it? Why don't they just give us a "Win" Button and save everyone the trouble?
If this makes it into release... that's it, I'm done with Guild Wars PvE.
What are your thoughts on this?
Holy God am I angry - PvE and Ritualist ashes
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Originally Posted by Y.T.
i'm not sure but i dont think that all ashes work this way - i've played rit for 10hrs and i didnt notice any uber-aggro when i hold some ashes... mb AI's weird again or only certain ashes are aggro object... have to wait till release to test it carefully.
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Same here, two days playing Ritualist now and haven't noticed there being an aggro difference while holding ashes. Actually, one little annoyance I had was having to wade into the fray around henchies so I could drop the ashes into the middle of the aggro heap... kinda wish they would aggro me with some of the spells.
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Originally Posted by QuixotesGhost
It's been reported that Ritualist ashes have an aggro-grabbing effect, much like gears and books.
--- What are your thoughts on this? |
My thoughts on this is that it's a fricking exploit that ANet seriously needs to nerf. The sooner the better.
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i just wish they fixed the whole book gear trick AI of mobs... i mean imagine if ppl did fow and sf the proper way.. wouldnt that put some serious cost on greens-shards? not to mention character skill.. cause now any warrior that knows how to activate skills can tank in sf and get greens out of luck only... isnt the game based on players skill?
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I haven't noticed this so much yet with my bf's Ritualist, I've noticed i"ve been killed in three seconds with my Assassin without any idea what th ehell had hit me. We did see only once how everyone seemed to be attacking him specifically, it hasn't been too bad a problem yet though. But this is what the weekend is for, to find problems, experience new skills to work with, we'll all just have to see what fixes and changes come out of this weekend, inherenitly that is w hat it's for, to find problems in all the places they may have missed.
When mass amounts of thousands get ahold of this, problems will be found faster rather than with a team of may be a hundred. These sorts of preview events/beta events are great for it. We'll just see how this comes around. I need to make a ritualist at some pint to see this for myself...
When mass amounts of thousands get ahold of this, problems will be found faster rather than with a team of may be a hundred. These sorts of preview events/beta events are great for it. We'll just see how this comes around. I need to make a ritualist at some pint to see this for myself...
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