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Originally Posted by C-Tzar
The first problem is when the "heroes" rush off too far and pull more than the group can handle when fewer mobs could have been pulled from further back. The second problem is when the "heroes" rush off too soon and the monks/elems don't have enough energy regenerated from the last fight to heal and nuke. These two problems generally lead to the group getting wiped and the "heroes" bitching at the support classes when the "heroes" were the cause.
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An excellent point. I was doing a mission past Yak's and we were fighting some frost striders in a cave trying to rescue a dwarf. As soon as the battle was over a certain amount of my group would sprint to the next group, then the next, ..... Meanwhile most of the peeps had half dead chars, and my energy was real low. We ended up finishing the quest and opening the frost gate, or whatever it was, but we had to redo the mission three times because of the sprinters.
Many times I don't get to animate any undead since I don't have the time. If I try then I'll be way behind the group. I can only imagine what you elementalists and monks go through as well....
Still, I do prefer peeps in the missions I'm on now. Earlier in the game, I was all about the henchmen, but it's been getting harder to use henchmen only....