Adren Hammer
Warrior/Monk
Strength: 9 (8+1)
Tactics: 11 (10+1)
Hammer Mastery: 16 (12+4)
- Resurrection Signet ()
- "To The Limit!" (Tactics)
- Frenzy (Warrior other)
- Backbreaker [Elite] (Hammer Mastery)
- Crushing Blow (Hammer Mastery)
- Mighty Blow (Hammer Mastery)
- Hammer Bash (Hammer Mastery)
- Rush (Strength)
This FnlD style hammer build allows you to adren spike people, which is by far the most reliable and fast way to kill.
"To The Limit!" helps speed adrenalin gain, then in fast succesion on target with Frenzy up:
Backbreaker -> Crushing Blow -> Mighty Blow -> Hammer Bash
Dwarven Battle Stance is fairly bad, even after the recent buff to it. As is Berzerker Stance. Neither allow you to have an attack speed buff up whilst you are spiking.
Counter Blow and Staggering Blow are both fairly weak skills. Against a good Warrior, Counter Blow will be useless. They will simply just stop attacking you and move onto someone else. Heavy Blow is again fairly weak, as it relies on a condition. Belly Smash again, is very weak. For it's cost, the effect is minimal.
Bull's Charge is decent on a sword warrior, as they don't really have any elites of note. On a hammer Warrior I would not drop the ability to use one of the attack elites, which are all fairly powerfull.
It seems to me like you are building specifically to counter other warriors, and that really isn't a Warriors role in GvG. You are a highly offensive character that be focusing generally on softer targets that are a priority. Things like mesmers harrasing your monks, monks that are stopping you getting kills... etc.
I hope this post has been of use, and you take the time to try and understand it.
[edit:
http://www.guildwarsguru.com/forum/s...d.php?t=139954
You might also want to take a read of this, fairly interesting thread on current Warrior builds.]