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Originally Posted by Ristaron
I was about to suggest what Jenosavel said, but he beat me to it.
I agree wholeheartedly with not allowing first-time characters to do the run, simply because it ruins the game for them (not just the story, but the lessons that levelling up against monsters who can kill you will put in your head). But looking at it the other way as well: there are two ways to get to Droks: the run, or ascending and doing Dragon's Lair. While the longer run is mainly called 'powerlevelling' (in my experience)(since you get them to face their level 20 mirror self, they get a bunch of XP from that, as well as the bonus for ascending), it does require a little more skill -- as you have to defeat your mirror self. While the mirror self isn't necessarily that difficult, it poses a problem for first time characters who haven't used their character to its full ability. Hence why, in my opinion, the other major reason for getting run to Droknars came about: people who got run from Ascalon to the desert couldn't defeat their mirror, so they wanted better armour (just like the necros who can't stand up to warriors in Ascalon arena). But even at that, there are so many friken guides on how to beat your mirror self all over the place, making it simple enough for the new players to make cookie-cutter builds and beat him. So, if you're going to block the Droknar's run, you should probably also look at the longer run. Both affect game experience for new people. |
There is no reason to try and stop all runs. Runs are not the problem, and ANet has said they support runners. However, newbies who think it is the only possible progression of the game are a problem. They get discouraged, think they're aweful players, quit the game, or do any other number of similar things that are completely unneccessary.
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Originally Posted by Winterclaw
/signed
It's bad enough when you've got to worry about experienced players getting to droknar more early than they need to. It's horrible when you've got new players who do the same. Especally in the arenas. Whenever I go into the yak's arena, I assume at least half my matches will be lost because the advantage of them having a runner is too much to overcome. Here's another thing to stop runners: make armor and maybe weapons level based. You shouldn't get the benefit of max armor and max weapons until you are, say level 16. |
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Originally Posted by Bloody Death
IMO theres nothing wrong with low lvl ppl being anywhere. chances are if they gotta run to droks there not noobs. there not hurting anybody, so why bother writing a rant about it?
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If you have a better idea of how to help newbies from being misled into believing they have no choice but to run to Drok's as soon as they hit Beacon's Perch, then by all means share it.
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Originally Posted by Mavrik
/not signed
Really think about it. If Anet did not want people going from Beacon Perch to Droknar... why would the path even exist to begin with? Honestly what would be the point of needing a path for those ascended people to go from Droknar to Beacon Perch? They could just map it. Yeah explain that |
Under the suggested changes, all new characters on an account that has already hit ascention at some point would be able to make the run. Those new characters can't map straight to Droks. Please try to understand what you're bashing before you start bashing it.
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Originally Posted by calamitykell
The idea is a good one, however, I don't think it's your position to "fix people's games so they play them 'the right way'" (I'm absolutely sick of hearing the "right" way to reach forge. Shove it, already.)
However, your idea is of an anti-runner stance, though instead of simply blocking running, you want to block running of people new to the game. And for that, I give a big /notsigned |
Beacon's Perch is an outpost town. Whenever you're dumped off in an outpost after a mission you have to do a little bit of run-around to get to the next mission town. How are new players, especially those avoiding online spoilers, supposed to know that there's something for them to do besides run to Droknar's? Droknar's Forge is not a very descriptive name, and the only NPC talk within Beacon's Perch itself tells you to head to Kryta. How is one supposed to know that Droknar's Forge isn't in Kryta and the next step of the game?
This problem needs to be addressed for the benefit of new players to the game, but it needs to be done in such a way that it doesn't limit veteran players from skipping ahead if they so choose.
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Originally Posted by Mavrik
we were all newbies at one time and have done noob things.
However I had my first character run to Droknar and every character since then. I've beaten the game, completed every quest and mission I could find (currently working on titan and SF missions however) Did I lose any aspect of the game by getting run? I don't believe I did. I still relied on skill and tactics while clearing the maps knowing FULL well that the best armor does not make one immortal. And everyone who reachs maguma jungles with droknar armor knows it pretty much doesn't matter what you got... poison still hurts like a bitch. |
If on your first character you already know what a Droknar's run is, then the most inconvenience this change would present is to make you do a little extra homework and get a run through to the desert. It would only be required once per account, and after that you'd be free to do the Drok's run on as many characters as you'd like.
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I'd like to go further, and say that an easy way for this to be implemented would be to have a second half of Beacon's Perch in the south. Only players that have ascended once on their account can pass through the portal from the normal Beacon's area to this second area. Drok's runs would be formed in this second area, which would keep the run spam out of the area where new players are looking for groups.
It wouldn't matter if your character was level one. So long as you'd ascended at least one character at some point in time on your account, you'd be permitted into the second half of Beacon's Perch. The only exit into Lornar's Pass would be from this second half of Beacon's Perch. An NPC could be stationed at the entrance to the second half of town to explain to new players why they can't pass the portal.
It wouldn't be difficult to do, as there have already been portals that are passable only to certain characters. When Tombs was still the entrance to the HoH, no PvP character could cross the border out of the Tombs, even though a PvE character could enter and leave as many times as they wish.
It also wouldn't be a new idea. There are already areas which have access limited to ascended characters.
I really haven't seen a good argument against this suggestion.



Who ever mentioned giving people the ability to map to Droks straight away? Do we have a bit of a reading problem?