desert farmers, beware!!

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silvershock
silvershock
Frost Gate Guardian
#1
hi guys,
my game is lex and i have a r/e on guild wars,
which i use for desert farming(in vultures drift, arid sea)
recently, i noticed a small but drastic change in the desert farming gameplay...
i knew wurms could be trouble, but after a like a hundred meters, they would stop annoying me when i went farming, now a days, they DONT STOP, so every time i meet a wurm, i die.
running skills dont help, cuz it they're very fast.

if more people experience this problem or just wanna share a thought, plz put a feedback here, so the gwars team might fix this annoying problem.

lex.
studentochaos
studentochaos
Frost Gate Guardian
#2
Actually that is part of the "update in wurm behavior" which was in one of the recent updates. They used to A. be lazy and B. if you kited them long enough would pop out of the ground and stare at you without attacking. To stop players (me) from exploiting this the Anet made them the bonegrinding killers they now are. Enjoy!
Starsky-sama
Starsky-sama
Forge Runner
#3
hmmm. Ive recently met a couple of wurms after the updates, and you can still run away from them, of course they dont give up as ez as before, but you can still do it...
Awesome Nuke
Awesome Nuke
Frost Gate Guardian
#4
Its meant to be like that. ANet wont fix this "bug" as its not one..
bongo-666
bongo-666
Academy Page
#5
dont see why you cant kill em my warior has no problem taking a group of griffs and 1 wurm

2 wurms = possiple but really hard

2 wurms and a group of griffs = mission impossible

guess its because you use a ranger and that plays really diferent from my warior but try it with a W/Mo its easy
Z
Zaxan Razor
Lion's Arch Merchant
#6
If you take a W/E out there, you're invulnerable to anything thats melee based.
Young Hero
Young Hero
Krytan Explorer
#7
Wurms have thick skin but can be owned easy, just takes some time.I would rather have two pop up at the same time/ possible 2 bleached shells.I can show you how to put em down.

ign- Bael Beserker
dont feel no pain
dont feel no pain
Forge Runner
#8
ripostes .... its not hard nor new news
FalconDance
FalconDance
Jungle Guide
#9
I really don't see this as a 'problem' that needs fixing. It makes things rather interesting and little more challenging, actually.

Husband, a friend and I were helping another friend map-point the desert missions yesterday. I helped him with Sanctum Cay and then met with the third friend at Amnoon. We grouped and went to Augury then made a huge circle with our "Desert Tour 2006". No running, all fighting. Heck, we even killed the Queen just to give our buddy the experience (no green drop, tho).

It was challenging but not un-doable. In fact, it was almost disappointingly quiet in spots. The only spot that was nearly a disaster was outside of Thirsty when *two* sand wurms popped up amidst out on-going battle with griffons. The wurms, I must say, appeared to be very hungry. However, we prevailed in the end and off we went to Destiny's Gorge and then Elona.

The wurms shouldn't be seen as a problem but rather a natural obstacle to outwit and overcome. Hellfire, even real life farmers have to figure out how to win out over nature.....are you saying you are so lazy that you cannot adapt and do the same?
Da Cebuano
Da Cebuano
Desert Nomad
#10
Really? man, wish there were more wurms, I like killing them
C
Chaos Eryx
Ascalonian Squire
#11
Way back when I ran a W/R when apply poison was used they would stop moving and let you beat em down. Posion+Sever+Gash is a fun degen combo anyway!
Manic Smile
Manic Smile
Desert Nomad
#12
Quote:
Originally Posted by bongo-666
2 wurms and a group of griffs = mission impossible
16 st and dolyak
physical resistance
watch yourself...

you get the idea...it's boring but very possible
Wrath Of Dragons
Wrath Of Dragons
Burninate Stuff
#13
or go 55.....my necro takes em out in a ittle less then a minute, 1 at a time, plus damage to others in the area. 3 wurms = no problem, just hard to find 3 at once. and no, they dont follow me forever----i run, they plaster my ass on the ground a few times, then give up
Alcazanar
Alcazanar
Lion's Arch Merchant
#14
yeah i agree they can be quite gh3y sometimes
but 55 monks owns them
silvershock
silvershock
Frost Gate Guardian
#15
kk, i agree that its not a bug, but my r/e is my primary farmer for sand giants, and i no its easy to solo wurms, i do it with my n/r and e/n but its kinda impossible with my r/e, so its pretty annoying to get whiped out after walking 2 feet... besides falcon dance, i think u make the wrong assumptions too fast, im not lazy, im annoyed, and comparing a computer game with nature, sheesh, well... atleast u've got a good imagination.
Moa Bird Cultist
Moa Bird Cultist
Wilds Pathfinder
#16
wurms=hell for my E/W when farming in the desert. But then, I know where they are in vulture drifts, so I dont go there. Mind you, sprint'll still secure my escape more often than not if I want to go see the arid sea crafter or something like that.
d
danakin
Ascalonian Squire
#17
I say, put more worms out there. I love them, and I really don't care how much they screw up farming. They are fun to go up against. And if you can't figure out a new way to farm, that really means you need to change your way of thinking in this game.
silvershock
silvershock
Frost Gate Guardian
#18
why is everybody calling me lazy or newbish? :S i CAN adept, to the wurms and yes they can be fun, but its annoying thats they dont stop following me, besides, i killed a couple last night