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Originally Posted by mqstout
Yes, and since we're already being extra limited in character slots [see other threads], what are we to do? We can't create new characters to enjoy the PvE game... and at least 50% of the time we won't be able to play any of the high-level content. So what exactly -DO- PvE players have to look forward to in Factions?
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I'm sorry, character slot limitation how? You have two new slots if you decide to merge, correct? If you play PvE exclusively, what's the problem? 1 per new profession, if you decide to play both.
I know I'm going to use this weekend to figure out which one I'm going to prefer to play, because I sure as hell haven't been playing all the professions in Chapter 1. I find Elementalist and Monk to be particularly drab in PvE. And look at that. Four slots, four other professions. The slots we have are plenty for anything you want to do.
I've got three well-tuned PvE characters, professions I enjoy playing (Warrior, Ranger, Necro), and those three characters are versatile enough to fill virtually any role required in either PvP or PvE.
That fourth empty slot is my PvP slot, which I usually use to goof off with random Warrior, Ranger, or Necro PvP builds, or utilize my Mesmer where Mesmers truly shine: in PvP. That's not to say they're useless in PvE, far from it. But they truly shine in a PvP environment. Their lockdown potential is really obvious there, because humans can decide not to cast. The A.I. can't.
Because I construct my characters strategically, I have never had a problem with using four slots, and I sure as hell won't have a problem with six. If I were so inclined, I could even play both new professions. But I probably won't be, considering I haven't been feeling Ritualist, just like I never really dug Elementalists or Monks.
Moral of this story is "Play smarter, not harder."
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Actually, we're pissed because, again, and even more, we're forced to rely-interact with PvP playstyle. We don't want PvE to be important. We want it to be completely unaffected by PvP.
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Remember what Hanok's comment was (pity it was deleted). He didn't like PvE getting the shaft when it comes to region control. But PvE (and certainly, any Player vs AI) rarely has ever decided favor, especially in online games, so why expect it now? Wiping out the computer decides which Faction is in control? It's asinine. I enjoy thumping on the A.I. just as much as the next PvEr, but I'm not about to pretend me thumping on the A.I. should affect the game when it comes to region control.
And as it stands now, I don't see this whole "OMG exclusive content! I want it now!!" temper tantrum as being all that realistic. And frankly, if people are offended by me calling it a temper tantrum, that's their problem. I'd love to see lots more content accessible to people. I think the current favor system sucks for the following reasons:
1)
Too many regions fighting for control.
2)
Not enough content zones.
3) The content zones we do have are
based on one requirement.
Now look at what we're seeing for Factions:
1)
Two regions fighting for control.
2) An undisclosed number of content zones, but we can reasonably assume there will be
plenty.
3) Content zones
based on a variety of different requirements.
Based on that...I just don't see accessibility being an issue,
unless all of the top guilds in all of the current regions ally together in one Faction. Likelihood of that happening? Slim to none, I think, because the top guilds thrive on competition, like I've said previously.
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No. We want to be able to get to the content (we paid for being able to play) and play it. We don't want to be told "no, you can't go there and play this mission".
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One, I think the "pure PvErs" are making a much bigger deal out of this than is really necessary, and two, it's unfortunate that the previous posts were deleted, because the "I want to kill Bambi and control favor" was exactly the idea behind the previous posts. "PvErs don't have control. PvErs want control." You may not agree with those sentiments, but others here have certainly expressed those sentiments...sentiments brought on by a lack of rational thought.
Previous posts deleted or not, I stand by my points. Those who have problems with people fighting each other to gain control of regions, to "liberate" cities, need to realize that killing the A.I. (as in, killing Bambi) is inconsequential when at war. People need to realize that humans vs humans (PvP) is what decides who controls what in war.
Factions is two nations at war. That's the bottom line.
Some reply with "But we don't want to be limited" and then they're missing the point, yet again, because they're seemingly ignoring the fact that the Factions favor system is incredibly streamlined compared to what we're running now. See above.
I sound rude and all here, but people aren't thinking things through. I don't know which is more tragic: PvP region control or seemingly non-existent cognitive abilities.