Heres the link to the picture of the border and map of Cantha:
http://img124.imageshack.us/my.php?image=cantha8kl.jpg
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Originally Posted by Red Locust
Why do I get the feeling that the 12v12 fights are going to consist of a few order necros and an whole mess of warriors. Pretty tough to match that kind of damage.
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Originally Posted by Ensign
Yeah, I saw that, and I'm really skeptical of that system if it's true. *IF* this is true, that only a controlling *alliance* can access a challenge mission, and *IF* there are 20 cities with elite missions, and *IF* a given alliance only controls one city, and *IF* each alliance has the full 10 guilds, and *IF* each of those guilds was filled to the brim with 100 members, that gives a total of 20,000 people access to these 'elite' missions. Under a best case scenario. With over a million copies of the game sold, and very likely even more with Factions coming out, that's less than 2% of the population with access to even a single 'elite' mission. If you thought the favor system was bad (and yes, I think the favor system is pretty freaking bad) you haven't seen anything yet.
I simply cannot imagine a system like that remaining in place for long if those zones are supposed to be the best PvE content. With over 98% of the population worldwide completely shut off from *any* top PvE content, the public outcry would be deafening. |
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Originally Posted by Ken Dei
I have great faith in A.Net, I just read the article, I'm hoping they're extrapolating from limited info.
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Originally Posted by Lord of the Nazgul
From what I've read from this article, people think that only one alliance can control a city at a time. From searching the internet and GW Guru, I've read that alliances are only smaller parts of the bigger picture. The alliances (10 guilds max) can choose whether to be in one Canthan Faction, or another (the alliance leader desides).
I've seen pictures of the world with its border of where the two Factions fight one another, and anyone on one of the two Factions that, according to the border, has control of an "elite" mission, anyone on any alliance on any guild has access to that mission. This also goes for any special event in the cities, as I have heard A.Net mention. Anyways, I'm sure that A.Net has everything under control, and that everyone will have pretty much 50/50 access to all the missions, depending on how much faction your Faction can muster. |
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Originally Posted by Ensign
My understanding is that 12v12 won't be 12v12 in the truest sense, but instead 3 allied squads of 4. Global effects won't help allied squads, and you won't be able to see allied health bars or targets.
Otherwise 12v12 would be some pretty boring spiking contests. Peace, -CxE |
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Originally Posted by Awesome Nuke
I say this : Just wait next weekend and everything will be clear. If everything is messed up, I'm sure ANet will notice it and fix this up. Just dont panic for now. We've only read interviews and unprecise previews. Let's wait for the real deal, I'm 100% sure we'll be happy with the result
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Originally Posted by Siren
Those were my thoughts, too. I don't think the content access is going to be limited to each alliance squad. Each alliance functions as a squad in the larger Faction.
...it basically sounds like the Favor system we have now. Presently, our "Factions" are Korea, America, Europe. Our "squads" are top guilds. In Factions, our new Korea, America, Europe will be the Luxons and Kurzicks. In Factions, our top guilds will become alliance squads consisting of 10 guilds. If one of those alliance squads take an outpost (check out the pics one member linked to in this thread), that outpost is available to the squad's entire Faction. |
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Originally Posted by Hanok Odbrook
Well, don't you see the problem then, especially for the casual gamer - the player base GW is shooting for? There have been times where a week or even two go by before I log on and play at a time when America has favor. From the info I have thus far read, it's quite possible that a month or two could go by before I am lucky enough to be logged on at a time a mission or quest I want to do becomes available - that's just not a good gaming concept.
Plus, the question of neutrality remains - what content will be accessable by those who do not join alliances or a Faction? What about those players in a guild who would rather remain neutral or join an alliance or Faction other than the one their guild is a member of? Right now, Anet really looks like they're dropping the ball big time on this one. |
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Originally Posted by shadowfell
This is just looking worse and worse....I have never before, and never will again, pre-order a game. I'd rather eat the cancellation charge, than be stuck with this 70 dollar nightmare in the making.
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Originally Posted by shadowfell
But on second thought.. I'm curious. If it turns out to suck, there are plenty of other games out there that can easily gain my interest over what I fear this game is going to be based on the article.. but what does it matter to AN, you buy the game anyhow, and even if you don't like it, and leave the game for good, they have already gotten your money... what difference does it matter to them if you come or go.
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Originally Posted by Lord Palidore
Also, in responce to the original post, after looking over pictures from the event in Seattle not too long ago, the way it seems it will work, is that if you do not have control of a certain area, but another alliance in your faction does have it, you can pay a certain amount of faction points, and gain access to it.
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Originally Posted by Siren
I wish I could remember where I'd heard this one line before, but "You're focusing on all the wrong details." Here's why.
How huge is the present map in GW? How many favor-based zones do we have right now? We have two. UW and FoW. |
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Originally Posted by Siren
The land of Cantha is going to be a pretty good size, right? How many favor-based zones are we going to have there? Check out the map screenshot link earlier in this thread. Look at those blue and red lines. And some of those lines are encircling particular outposts, correct?
Realistically, then, given the feedback regarding Favor and UW/FoW--feedback which is based on the limited number of favor-based zones presently--how many favor-based zones can we expect to see in Factions? Especially when it seems pretty clear that there are multiple favor-based outposts? |
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Originally Posted by Siren
I don't think lack of accessible content is going to be a huge issue. The only way for it to be an issue, I think, is if all of the top guilds in the guild ladder...all of them...ally together. But look at how the game functions now. The top guilds thrive on competition, right? What kind of competition is there when everyone's on one side, and that side is controlling everything? There's zero competition, and pretty much zero reason for even the top guilds to play.
That's why I don't see the concern for lack of accessible content. Unless Ensign comes in and confirms that iQ, Te, and the other top American guilds are in fact going to form one huge alliance with Korea, Taiwan, China, or Europe, or whatever, I think there's going to be plenty of fluidity regarding the lines in Factions. |
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Originally Posted by Siren
I don't see your point about neutral players to be terribly responsible, either, because while having a rapport with your guild is desirable, if they're going ahead and allying themselves without the member's consent, or at the very least, without a majority of the guild's consent...why would you want to be in that guild in the first place anyway?
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Originally Posted by Siren
Or if a player wants to be completely neutral and independent? A sort of lone wolf? Is it so easy to exist neutrally today? Is one able to function fully in GW without being in a guild? I tend to view your point as similar to the "soloing the game" idea. GW--and its content down the road I surmise--is designed as a team game, as a guild game. Friends of mine used to want to remain solo, but they realized the importance and advantage of guild-based play.
That's not to say neutral players won't have anything to do in Factions, but the focus of Factions is on alliances, guild-to-guild conflict, etc. |